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sdhlt's Issues

CSG -worldextent, Outside World error

When building with the -worldextent flag in J.A.C.K. 1.1.1064, it fails. Every brush and entity that exist in my world are reported as outside the world no matter where they are, inside or outside vanilla world bounds.

compilation on linux?

hello guys, i use the linux version of jack and would like to try this and compare it to Vluzacn's ZHLT v34 which i used before, can you add support for compilation with gcc like make files etc maybe?

Fix TEX_SPECIAL assignment for liquids

When Valve changed the character that defines liquids from * to !, they left the check for assigning the TEX_SPECIAL flag as asterisk, resulting in liquids always getting 240tx subdivision and lightmaps, unlike Quake.

if (bt->name[0] == '*'

This is a bit wasteful in vanilla renderers, since they don't support lightmapped water, so the check should be changed to set the flag for ! textures as well, unless you pass a -litwater param to CSG (for use with custom renderers). I suppose * textures should still receive this flag, for consistency with vanilla behavior, but I'm not sure if that's too important (idk what happens if a non-liquid gets this flag).

(Also, the length defined for env_sky's strncasecmp should be 7, not 5.)

CSG -worldextent not extending map limits

I'm using J.A.C.K 1.1.3773 with SDHLT, and when I add the parameter "-worldextent 100000" for example, but I place a scientist for example outside the +-32768 bounds, the scientist follows me beyond the limit, but his model is rendered within the bounds.

A problem with brush entity blocking light

This is decompiled cs_estate. I recreated this bush brush just to be sure everything should be fine.

It appears that one side isn't blocking light at all.
Tried either func_wall, func_illusionary, with clipping without clipping, with blocking light etc.
It only works right if this is a world brush.
cs_estate_hm_shot0000
cs_estate_hm_shot0001

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