A very incomplete 2D physics engine...
sdavey149 / fizz2d Goto Github PK
View Code? Open in Web Editor NEWA very very incomplete 2D physics engine.
A very very incomplete 2D physics engine.
Currently we detect all the collisions that have happened in a frame and resolve them 1 by 1, this isn't as accurate as it could be. Add a system to resolve collisions in the order that they occur, but as an optional setting as there will be a performance hit
Should also have performance benefit, no point applying gravity to a resting object that continually creates collisions with the ground
Happens in javascript version too
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