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dayzoverwatch-server's Issues

Newest github files in use - bodies disappear very quickly, sometimes 5-10 minutes for dead players

See title. Also, when everyone leaves an area the player bodies appear to also be getting cleaned up. I died, respawned in the area, ran back and my body was gone as was the guy who had killed me (we killed each other.) I ran my admin utility to make sure no one could have hid it and that wasn't the case.

It also appears that after using the take clothing that they disappear quite quickly - even faster, sometimes immediately. I think something is wrong with the cleanup.

This is all as of yesterday when I updated to the latest files hosted here on github.

Description.ext Issue

Noticed this while adding defines to the end of the file - there is an extra pair of '};' that is not closing anything causing 'ErrorMessage: Config : some input after EndOfFile.' when adding anything at the end of the file,

REMOVE option 0.2.5

Anyone tried REMOVING option from vehicle? It seems buggy, im not sure, anyone can confirm this?
I was testing out 0.2.5 and when i try to remove parts, for example Engine, it does the action but it will give me a message "You do not have enough room in your inventory to do that" even if i have 6 free slots, even tried removing all my items on my inventory. It still gives me that message.

http://www.dayzoverwatch.com/home/m/15923779/article/1849691

Please take a look.

syntax error in SQL

in file
DayzOverwatch-Server / sql / dayz_overwatch.sql

begin from row number 39
38 INSERT INTO deployable VALUES ('3', 'Wire_cat1');
39 INSERT INTO deployable VALUES ('8', 'DomeTentStorage')
40 INSERT INTO deployable VALUES ('9', 'CamoNet_DZ')

in the end of row missing symbol ;

helicrash spawner

the helicrash spawn spits up this error in the rpt logs

9:50:16 Error in expression <, _itemType select 1, _lootpos, 1] call spawn_loot;
_item setVariable ["permaLoo>

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