scriptum / cheetah Goto Github PK
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Home Page: github.com/scriptum/Cheetah/wiki
License: Other
Powerful, fast, flexible 2D game/graphics engine. Read more on wiki:
Home Page: github.com/scriptum/Cheetah/wiki
License: Other
OpenAL is most powerful OpenSource sound library with nice features, it must replace current SDLmixer
Скачал из http://dl.dropbox.com/u/59878867/Cheetah-2D-Engine-daily.tar.gz
(http://www.gamedev.ru/projects/forum/?id=179043)
Ошибки:
F:\Downloads\WebDownloads\Cheetah-2D-Engine-daily.tar\Cheetah-2D-Engine-daily>if X == X (.\bin\win32\luajit.exe main.lua ) else (.\bin\win32\luajit.exe )
.\bin\win32\luajit.exe: .\lib\cheetah.lua:517: cannot resolve symbol 'fontLineHeight': �������� ������� ���������.
stack traceback:
[C]: in function '__index'
.\lib\cheetah.lua:517: in main chunk
[C]: in function 'require'
main.lua:3: in main chunk
[C]: ?
Закоментил на что ругается, после этого вот:
F:\Downloads\WebDownloads\Cheetah-2D-Engine-daily.tar\Cheetah-2D-Engine-daily>if X == X (.\bin\win32\luajit.exe main.lua ) else (.\bin\win32\luajit.exe )
Renderer: GeForce GTX 660/PCIe/SSE2 (NVIDIA Corporation)
Driver: 4.5.0 NVIDIA 361.43
Checking extensions...
Shaders: yes
Minmax blend: yes
Framebuffer: yes
Multitexture: yes
Vertex Buffer: yes
Point Sprite: yes
main.lua:9: attempt to call global 'calll' (a nil value)
stack traceback:
main.lua:9: in function <main.lua:8>
.\lib\lquery\entity.lua:589: in function 'animate'
.\lib\lquery\entity.lua:668: in function 'process_entities'
.\lib\lquery\entity.lua:693: in function 'process_entities'
.\lib\lquery\entity.lua:757: in function 'process'
.\lib\lquery\init.lua:40: in function <.\lib\lquery\init.lua:36>
[C]: in function 'xpcall'
.\lib\cheetah.lua:120: in function 'mainLoop'
main.lua:20: in main chunk
[C]: ?
Hello.
I`ve tried to build the engine, but failed.
OS: Gentoo GNU/Linux
Arch: x86_64
Command: ./make_all.sh
Log: https://gist.github.com/4505347
Compile and run engine on android using NDK.
E:new(screen):image(...):offset(20,20) has no effect
At least on HGE level of features. Particle editor may be written ontop of engine.
Next - apply particle forces: function that affects on each partcle speed or position. Engine must offer pre-defined forces and allow to create user's forces. Forces may be merged into chain. It must be interesting.
Need to add file into repo
Rich-text function that allows to create colored text with images and so on.
Rich text may be done in two ways:
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