scottkaye / corercon Goto Github PK
View Code? Open in Web Editor NEWSource RCON protocol and LogAddress receiver on .NET Core
License: MIT License
Source RCON protocol and LogAddress receiver on .NET Core
License: MIT License
Hi when i try and install Nuget i get an error below
CoreRCON 2.0.0'. You are trying to install this package into a project that targets '.NETFramework,Version=v4.5.2', but the package
does not contain any assembly references or content files that are compatible with that framework.
I have tried changing the target framework to what i think is every option but still cannot get it to install. Can you please advise what framework It is targeted to in case i missed one?
Hello,
I'm testing this library with your example (Program.cs) and i receive the number of players and info server but he never receive log from server like messages.
I can't get status responde to say hostname.
Am I doing something wrong?
Regards.
using your git repository, i get no info from the server, also followin the quickstart guide in my own project, i dont get any logs. even when i manually set the ip:port, and the port is properly exposed directly to the internet.
Using a fresh console application it instantly exists when i follow the logreciever quickguide. if i try to put the log.Listen inside a while(true) loop, i get a memoryleak. (which makes sense)
Forgive me for being old-school. I haven't started using .NET Core yet.
Hello,
I quickly tried to load the nuget to a "C#" project.
At first, I got 0 conflicts to download and install the package on the C# project.
I've got a conflict when I tried to call the class: new RCON(IPAddress.Parse.....)
It was like a conflict with the IPAddress from System.Net.Primitives. So I updated my .NET Core to see what I could achieve. Now it won't even install the package because the package doesn't have any information for what framework it is...Because it's .NET Core.
My question is, how could I get your awesome library to work on C# ?
Thank you
This is alot more stable than some of the other rcon libs i have used but is there any reason why there is no DisconnectAsync() function or an action for onConnected.
I'm interested in using this library. Can you add a license to the project?
Successful connection only work on a empty server.
When connect to a server which filling in people(not local connnection), it would alert a error.
Error messages:
24/01/2018 22:17:35 - Error reading RCON packet from server: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: startIndex
When i send command trough RCON to my minecraft server it's successfully executed, but answer from server generate error: "Error reading RCON packet from server: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'startIndex')"
Sent command is an plugin's command. And error generated only with any plugin's commands.
With a command of the kernel of minecraft such an error isn't generated.
I know such program as "mcrcon". In this program all plugin's commands successfully return answer.
Perhaps I doing something wrong. Or CoreRcon can't get answer from such commands.
Could not install package 'CoreRCON 2.0.0'. You are trying to install this package into a project that targets '.NETFramework,Version=v4.6.1', but the package does not contain any assembly references or content files that are compatible with that framework. For more information, contact the package author.
Visual Studio 2015
Nuget VS 2015 VSIX - latest (v3.5.0)
I forked and improved this library at work.
Challengermode/CoreRcon
I could help maintain and improve the project.
We use it in production at work so it seems stable.
Do you think we should merge or split it into a new repo since a changed how a connection is handled?
Unhandled Exception: System.InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at CoreRCON.RCON.TCPPacketReceived(Object sender, SocketAsyncEventArgs e) at System.Net.Sockets.SocketAsyncEventArgs.OnCompleted(SocketAsyncEventArgs e) at System.Net.Sockets.SocketAsyncEventArgs.ExecutionCallback(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSuccess(SocketError socketError, Int32 bytesTransferred, SocketFlags flags) at System.Net.Sockets.SocketAsyncEventArgs.CompletionCallback(Int32 bytesTransferred, SocketError socketError) at System.Net.Sockets.SocketAsyncEventArgs.TransferCompletionCallbackCore(Int32 bytesTransferred, Byte[] socketAddress, Int32 socketAddressSize, SocketFlags receivedFlags, SocketError socketError) at System.Net.Sockets.SocketAsyncContext.SendReceiveOperation.InvokeCallback() at System.Net.Sockets.SocketAsyncContext.AsyncOperation.<>c.<QueueCompletionCallback>b__11_0(Object o) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch()
After sending RCON commands, my program crashes (after a small while) even with a couple of try catch statements. I have no idea why though.
I have same problem as described in issue #10 from @tgardner851
I can connect from remote machine and all work's good, but when I deploy to server where game is running connection never finish, it does'n throw exception but stalls.
I have B3Bot running on the same machine as the game and it is working, B3Bot uses rcon as well to communicate with the game.
Game is COD4, and I say again everything works when game is accessed from another machine.
Got what looks to be a strange situation - I'm running the code for CoreRCON and my Ark server (works with CoreRCON, by the way!), all from the same box. For whatever reason, I cannot get a connection working this way. The same code works from another server, or a local client, but never from the same server that hosts the RCON server and the Ark server.
I tried using local addresses (192.168.1.xxx, 127.0.0.1, localhost, and the public IP address). None work. All of these (with exception to 127.0.0.1 and localhost, for obvious reasons) will work from another device on the network.
Could this be related to CoreRCON and how it handles local requests?
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.