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algorithms-and-data-structures-cheat-sheet's Introduction

Big O Notation

time complexity

it allow us to talk formally about how the runtime of an algorithm grows as the input grows.

n = number of operation the computer has to do can be: f(n) = n f(n) = n^2 f(n) = 1

f(n) = could be something entirely different !

O(n):

function addUpToSimple(n: number) {
    let total = 0;
    for (let i = 0; i < n; i++) {
        total += i;
    }
    return total;
}

O(1):

function addUpComplex(n: number) {
    return (n * (n + 1)) / 2;
}

O(n): maybe thinking O(2n) but we see big picture! BigONotation doesn't care about precision only about general trends linear? quadric? constant?

function printUpAndDown(n: number) {
    console.log("Going up");
    for (let i = 0; i < n; i++) {
        console.log(i);
    }
    console.log("Going down");
    for (let j = n - 1; j > 0; j--) {
        console.log(j);
    }
}

O(n^2)

function printAllPairs(n: number) {
    for (let i = 0; i < n; i++) {
        console.log(i);
        for (let j = 0; j < n; j++) {
            console.log(j);
        }
    }
}

O(n) : cuz as soon as n grows complexity grows too

function logAtLeastFive(n: number) {
    for (let i = 0; i <= Math.max(5, n); i++) {
        console.log(i);
    }
}

O(1)

function logAtMostFive(n: number) {
    for (let i = 0; i <= Math.min(5, n); i++) {
        console.log(i);
    }
}

space complexity

Rules of Thumb

  • most primitive booleans numbers undefined null are constant space.
  • strings and reference types like objects an arrays require O(n) space n is string length or number of keys

O(1)

function sum(arr: number[]) {
    let total = 0;
    for (let i = 0; i < arr.length; i++) {
        total += arr[i];
    }
}

O(n)

function double(arr: number[]) {
    const newArr = [];
    for (let i = 0; i < arr.length; i++) {
        array.push(arr[i] * 2);
    }
    return newArr;
}

quick note around object, array through BigO lens!

object:

const person = { name: "John", age: 22, hobbies: ["reading", "sleeping"] };

Object.keys(person); // ["name", "age", "hobbies"] O(n)
Object.values(person); // ["John", 22, Array(2)] O(n)
Object.entries(person); // [Array(2), Array(2), Array(2)] O(n)
person.hasOwnProperty("name"); // true O(1)

array: push() and pop() are always faster from unshift() and shift() cuz inserting or removing element from beginning of an array needs reIndexing all elements

Common Patterns

frequency counter

O(n^3)

function same(arrOne: number[], arrTwo: number[]): boolean {
    if (arrOne.length !== arrTwo.length) {
        return false;
    }
    for (let element of arrOne) {
        // for O(n)
        if (!arrTwo.includes(element ** 2)) {
            // includes cuz iterate over all indexes O(n)
            return false;
        }
        arrTwo.splice(arrTwo.indexOf(element ** 2), 1); // indexOf cuz iterate over all indexes O(n)
    }
    return true;
}

frequencyCounter:

O(n)

function same(arr1: number[], arr2: number[]) {
    if (arr1.length !== arr2.length) {
        return false;
    }

    const frequencyCounter1 = {};
    const frequencyCounter2 = {};

    for (let val of arr1) {
        frequencyCounter1[val] = (frequencyCounter1[val] || 0) + 1;
    }
    for (let val of arr2) {
        frequencyCounter2[val] = (frequencyCounter2[val] || 0) + 1;
    }

    for (let key in frequencyCounter1) {
        const sqrtKey = parseInt(key, 10) ** 2;
        if (
            !(sqrtKey in frequencyCounter2) || // interesting ** in ** check if object contains key
            frequencyCounter2[sqrtKey] !== frequencyCounter1[key]
        ) {
            return false;
        }
    }

    return true;
}

O(n)

// approach one
function validAnagram(str1: string, str2: string): boolean {
    if (str1.length !== str2.length) {
        return false;
    }

    const frequencyCount1 = {};
    const frequencyCount2 = {};

    for (let value of str1) {
        frequencyCount1[value] = (frequencyCount1[value] || 0) + 1;
    }
    for (let value of str2) {
        frequencyCount2[value] = (frequencyCount2[value] || 0) + 1;
    }

    for (let key in frequencyCount1) {
        if (frequencyCount1[key] !== frequencyCount2[key]) {
            return false;
        }
    }

    return true;
}

// approach two
function validAnagram(str1: string, str2: string): boolean {
    if (str1.length !== str2.length) {
        return false;
    }

    const frequencyCount = {};

    for (let i = 0; i < str1.length; i++) {
        const currentElement = str1[i];

        frequencyCount[currentElement]
            ? (frequencyCount[currentElement] += 1)
            : (frequencyCount[currentElement] = 1);
    }

    for (let i = 0; i < str2.length; i++) {
        const currentElement = str2[i];

        if (!frequencyCount[currentElement]) {
            return false;
        } else {
            frequencyCount[currentElement] -= 1;
        }
    }

    return true;
}

multiple pointers

O(n^2)

function sumZero(arr: number[]) {
    for (let i = 0; i < arr.length; i++) {
        for (let j = i + 1; j < arr.length; j++) {
            if (arr[i] + arr[j] === 0) {
                return [arr[i], arr[j]];
            }
        }
    }
}

multiple pointers:

O(n)

function sumZero(arr: number[]) {
    let left = 0;
    let right = arr.length - 1;

    while (left < right) {
        const sum = arr[left] + arr[right];
        if (sum === 0) {
            return [arr[left], arr[right]];
        } else if (sum > 0) {
            right--;
        } else {
            left++;
        }
    }
}

O(n)

// my approach

function countUniqueValues(arr: number[]): number {
    let pointer = 0;
    let count = 0;
    while (pointer < arr.length) {
        if (arr[pointer] === arr[pointer + 1]) {
            pointer++;
        } else {
            count++;
            pointer++;
        }
    }

    return count;
}

// steele approach

function countUniqueValues(arr: number[]): number {
    if (arr.length === 0) {
        return 0;
    }

    let i = 0;

    for (let j = 1; j < arr.length; j++) {
        if (arr[i] !== arr[j]) {
            i++;
            arr[i] = arr[j];
        }
    }
    return i + 1;
}

sliding window

O(n^2)

function maxSubArraySum(arr: number[], n: number): number | null {
    if (arr.length < n) {
        return null;
    }

    let max = -Infinity;

    for (let i = 0; i < arr.length - n + 1; i++) {
        let tmp = 0;
        for (let j = 0; j < n; j++) {
            tmp += arr[i + j];
        }

        if (tmp > max) {
            max = tmp;
        }
    }
    return max;
}

O(n)

sliding window:

function maxSubArraySum(arr: number[], n: number): number | null {
    if (arr.length < n) {
        return null;
    }

    let maxSum = 0;
    let tmpSum = 0;

    for (let i = 0; i < n; i++) {
        maxSum += arr[i];
    }

    for (let i = n; i < arr.length; i++) {
        tmpSum = tmpSum - arr[i - n] + arr[i];
        maxSum = Math.max(tmpSum, maxSum);
    }
    return maxSum;
}

divide and conquer

linearSearch

O(n)

function linearSearch(arr, val): number {
    for (let i = 0; i < arr.length; i++) {
        if (arr[i] === val) {
            return i;
        }
    }
    return -1;
}

divide an conquer:

binarySearch

O (Log n)

function binarySearch(sortedArr: number[], value: number): number {
    let min = 0;
    let max = sortedArr.length - 1;

    while (min <= max) {
        let middle = Math.floor((min + max) / 2);
        if (sortedArr[middle] < value) {
            min = middle + 1;
        } else if (sortedArr[middle] > value) {
            max = middle - 1;
        } else {
            return middle;
        }
    }
    return -1;
}

Recursion

a process that calls itself

quick note around callStack

function wakeUp() {
    // callStack [wakeUp]
    takeShower();
    eatBreakfast();
    console.log("Ready to go ... ");
} // callStack []

function takeShower() {
    // callStack [takeShower, wakeUp]
    console.log("taking shower");
} // callStack[wakeUp]

function eatBreakfast() {
    // callStack [eatBreakfast, wakeUp]
    const meal = cookBreakFast();
    console.log(`eating ${meal}`);
} // callStack [wakeUp]

function cookBreakFast() {
    // callStack [cookBreakFast, eatBreakfast, wakeUp]
    const meals = ["Cheese", "Protein Shake", "Coffee"];
    return meals[Math.floor(Math.random() * meals.length)]; // callStack [eatBreakFast, wakeUp]
}

wakeUp();

two essential part of recursive functions

  • base case : end of the line
  • different input : recursive should call by different piece of data
function sumRange(num: number) {
    if (num === 1) return 1;
    return num + sumRange(num - 1);
}

function factorial(num: number) {
    if (num === 1) return 1;
    return num * factorial(num - 1);
}

helper method recursion vs pure recursion

// helper method recursion approach
function collectOdd(arr: number[]) {
    const result = [];

    function helper(helperArr: number[]) {
        if (!helperArr.length) {
            return;
        }

        if (helperArr[0] % 2 !== 0) {
            result.push(helperArr[0]);
        }

        helper(helperArr.slice(1));
    }

    helper(arr);

    return result;
}

// pure recursion approach
function collectOdd(arr: number[]): number[] {
    let result = [];

    if (!arr.length) {
        return result;
    }

    if (arr[0] % 2 !== 0) {
        result.push(arr[0]);
    }

    result = collectOdd(result.concat(arr.slice(1)));
    return result;
}

Searching Algorithms

linear search

indexOf() includes() find() findIndex() all this methods doing linear search behind the scene

O(n)

function linearSearch(arr: number[], value: number): number {
    for (let i = 0; i < arr.length; i++) {
        if (arr[i] === value) {
            return i;
        }
        return -1;
    }
}

binary search

O(Log n)

function binarySearch(sortedArr: number[], value: number): number {
    let left = 0;
    let right = sortedArr.length - 1;

    while (left <= right) {
        const middle = Math.round((right + left) / 2);

        if (sortedArr[middle] > value) {
            right = middle - 1;
        } else if (sortedArr[middle] < value) {
            left = middle + 1;
        } else {
            return middle;
        }
    }
    return -1;
}

naive string search

O(n^2)

function naiveStringSearch(long: string, pattern: string): number {
    let count = 0;

    for (let i = 0; i < long.length; i++) {
        for (let j = 0; j < pattern.length; j++) {
            if (pattern[j] !== long[i + j]) {
                break;
            }
            if (j === pattern.length - 1) {
                count++;
            }
        }
    }

    return count;
}

Sorting Algorithms

array.sort()

array.sort(cb?) will turn all values to string then sort it based on it's unicode

["a", "c", "b", "f", "d"].sort(); // (5) ["a", "b", "c", "d", "f"]
[1, 10, 6, 8, 2, 3, 5].sort(); //(7) [1, 10, 2, 3, 5, 6, 8]

/* 
also receive callback function by two arguments:
    a: previous number 
    b: next number 

*/
// if callback return NEGATIVE number a will placed before b
[1, 10, 6, 8, 2, 3, 5].sort((a, b) => a - b); // (7) [1, 2, 3, 5, 6, 8, 10]

// if callback return POSITIVE number a will placed after b
(7)[(1, 2, 3, 5, 6, 8, 10)].sort((a, b) => b - a); // (7) [10, 8, 6, 5, 3, 2, 1]

// if callback return ZERO a and b will placed at the same position

Quadric

bubble sort

general: O(n^2) nearlySortedData: O(n)

function bubbleSort(arr: number[]): number[] {
    for (let i = 0; i < arr.length; i++) {
        let noSwap = true;
        for (let j = 0; j < arr.length - i; j++) {
            if (arr[j] > arr[j + 1]) {
                [arr[j], arr[j + 1]] = [arr[j + 1], arr[j]];
                noSwap = false;
            }
        }
        if (noSwap) break;
    }
    return arr;
}

// or

function bubbleSort(arr: number[]): number[] {
    for (let i = arr.length; i > 0; i--) {
        let noSwap = true;
        for (let j = 0; j < i - 1; j++) {
            if (arr[j] > arr[j + 1]) {
                [arr[j], arr[j + 1]] = [arr[j + 1], arr[j]];
                noSwap = false;
            }
        }
        if (noSwap) break;
    }
    return arr;
}

selection sort

O(n^2)

function selectionSort(arr: number[]) {
    for (let i = 0; i < arr.length; i++) {
        let min = i;
        for (let j = i + 1; j < arr.length; j++) {
            if (arr[j] < arr[min]) {
                min = j;
            }
        }
        if (min !== i) {
            [arr[i], arr[min]] = [arr[min], arr[i]];
        }
    }
    return arr;
}

insertion sort

general: O(n^2) nearlySortedData: O(n)

function insertionSort(arr) {
    var currentVal;
    for (let i = 1; i < arr.length; i++) {
        currentVal = arr[i];
        for (var j = i - 1; j >= 0 && arr[j] > currentVal; j--) {
            arr[j + 1] = arr[j];
        }
        arr[j + 1] = currentVal;
    }
    return arr;
}

quadric sorting algorithms comparison

Algorithm Time Complexity (Best) Time Complexity (Average) Time Complexity (worst) Space Complexity
bubble sort O(n) O(n^2) O(n^2) O(1)
insertion sort O(n) O(n^2) O(n^2) O(1)
selection sort O(n^2) O(n^2) O(n^2) O(1)

Fancy

merge sort

O(n Log n)

// merge two sorted array
function merge(arr1: number[], arr2: number[]): number[] {
    let result = [];
    let i = 0;
    let j = 0;

    while (i < arr1.length && j < arr2.length) {
        if (arr1[i] < arr2[j]) {
            result.push(arr1[i]);
            i++;
        } else {
            result.push(arr2[j]);
            j++;
        }
    }

    while (i < arr1.length) {
        result.push(arr1[i]);
        i++;
    }
    while (j < arr2.length) {
        result.push(arr2[j]);
        j++;
    }

    return result;
}

function mergeSort(arr: number[]): number[] {
    if (arr.length <= 1) return arr;

    const middle = Math.floor(arr.length / 2);

    const left = mergeSort(arr.slice(0, middle));
    const right = mergeSort(arr.slice(middle));

    return merge(left, right);
}

quick sort

in following implementation we always assume first item as pivot

general: O(n Log n) sorted: O(n^2)

// place pivot in the right index and return pivot index
function pivot(arr: number[], start = 0, end = arr.length - 1) {
    const pivot = arr[start];
    let pivotIndex = start;

    for (let i = start + 1; i < end; i++) {
        if (arr[i] < pivot) {
            pivotIndex++;
            [arr[pivotIndex], arr[i]] = [arr[i], arr[pivotIndex]];
        }
    }
    [arr[start], arr[pivotIndex]] = [arr[pivotIndex], arr[start]];
}

function quickSort(arr: number[], start = 0, end = arr.length - 1) {
    if (left < right) {
        const pivot = pivot(arr, start, end);

        // left
        quickSort(arr, start, pivotIndex - 1);
        // right
        quickSort(arr, pivotIndex + 1, end);
    }

    return arr;
}

radix sort

O(nk) n: the number of items we sorting k: average length of those numbers

// get the actual number at the given index
function getDigit(num: number, i: number): number {
    return Math.floor(Math.abs(num) / Math.pow(10, i)) % 10;
}
// get number length
function digitCount(num: number): number {
    if (num === 0) return 1;
    return Math.floor(Math.log10(Math.abs(num))) + 1;
}

// return number by most length
function mostDigits(arr: number[]): number {
    let maxDigits = 0;
    for (let i = 0; i < arr.length; i++) {
        maxDigits = Math.max(maxDigits, digitCount(arr[i]));
    }
    return maxDigits;
}
function radixSort(arr: number[]): number[] {
    let maxDigitCount = mostDigits(arr);
    for (let k = 0; k < maxDigitCount; k++) {
        let digitBuckets = Array.from({ length: 10 }, () => []);
        for (let j = 0; j < arr.length; j++) {
            digitBuckets[getDigit(arr[j], k)].push(arr[j]);
        }

        arr = [].concat(...digitBuckets);
    }
    return arr;
}

fancy sorting algorithms comparison

Algorithm Time Complexity (Best) Time Complexity (Average) Time Complexity (worst) Space Complexity
merge sort O(n Log n) O(n Log n) O(n Log n) O(n)
quick sort O(n Log n) O(n Log n) O(n^2) O(Log n)
radix sort O(nk) O(nk) O(nk) O(n + k)

Data Structure

complexity comparison

DataStructure Insertion Removal Searching Access
Singly Linked List O(1) bestCase(very beginning): O(1) worstCase(very end): O(n) O(n) O(n)
Doubly Linked List O(1) O(1) O(n) it is faster than Singly Linked List O(n)
Stack O(1) O(1) O(n) O(n)
Queue O(1) O(1) O(n) O(n)
Binary Search Tree O( Log n) - O(Log n) -
Binary Heap O( Log n) O( Log n) O( n ) -
Hash Tables O( 1 ) O( 1 ) - O( 1 )

Singly Linked list

class _Node {
    constructor(public value: any) {}
    public next: _Node | null = null;
}

class SinglyLinkedList {
    private _length: number = 0;
    private head: _Node | null = null;
    private tail: _Node | null = null;

    get length() {
        return this._length;
    }

    get print(): null | _Node[] {
        if (!this._length) return null;

        const arr = [];
        let currentNode = this.head;
        while (currentNode) {
            arr.push(currentNode.value);
            currentNode = currentNode.next;
        }
        return arr;
    }

    public push(value: any): SinglyLinkedList {
        const node = new _Node(value);

        if (!this.head || !this.tail) {
            this.head = node;
            this.tail = this.head;
        } else {
            this.tail.next = node;
            this.tail = node;
        }
        this._length += 1;

        return this;
    }

    public pop(): _Node | null {
        if (!this.head) return null;

        let currentNode = this.head;

        if (!currentNode.next) {
            this.head = null;
            this.tail = null;
            this._length -= 1;
            return currentNode;
        }
        while (currentNode.next && currentNode.next.next) {
            currentNode = currentNode.next;
        }
        this.tail = currentNode;
        this.tail.next = null;
        this._length -= 1;
        return currentNode.next as _Node;
    }

    public unShift(value: any): SinglyLinkedList {
        const currentHead = this.head;

        this.head = new _Node(value);

        if (currentHead) {
            this.head.next = currentHead;
        } else {
            this.tail = this.head;
        }
        this._length += 1;
        return this;
    }

    public shift(): _Node | null {
        if (!this.head) return null;

        const currentHead = this.head;
        this.head = currentHead.next;
        this._length -= 1;

        if (currentHead === this.tail) this.tail = null;

        return currentHead;
    }

    public get(index: number): _Node | null {
        if (index < 0 || index >= this._length) return null;

        let currentNode = this.head;
        for (let j = 0; j < index; j++) {
            if (currentNode && currentNode.next) {
                currentNode = currentNode.next;
            }
        }
        return currentNode;
    }

    public set(index: number, value: any): _Node | null {
        const node = this.get(index);
        if (node) {
            node.value = value;
        }
        return node;
    }

    public insert(index: number, value: any): SinglyLinkedList | null {
        if (index < 0 || index >= this._length) {
            return null;
        } else if (index === 0) {
            return this.unShift(value);
        } else if (index === this._length) {
            return this.push(value);
        } else {
            const prevNode = this.get(index - 1);

            if (prevNode) {
                const newNode = new _Node(value);
                newNode.next = prevNode.next;
                prevNode.next = newNode;
                this._length += 1;

                return this;
            }
            return prevNode;
        }
    }

    public remove(index: number): _Node | null {
        if (index === 0) {
            return this.shift();
        } else if (index === this._length - 1) {
            return this.pop();
        } else {
            const prevNode = this.get(index - 1);
            const currentNode = this.get(index);
            if (prevNode && currentNode) {
                prevNode.next = currentNode.next;
                this._length -= 1;
            }
            return currentNode;
        }
    }

    public reverse(): SinglyLinkedList | false {
        if (this._length <= 1) return false;

        let node = this.head;
        this.head = this.tail;
        this.tail = node;

        let next: _Node | null;
        let prev: _Node | null = null;
        for (let i = 0; i < this._length; i++) {
            if (node) {
                next = node.next;
                node.next = prev;
                prev = node;
                node = next;
            }
        }
        return this;
    }
}

Doubly Linked List

class _Node {
    public next: _Node | null = null;
    public prev: _Node | null = null;

    constructor(public value: any) {}
}

class DoublyLinkedList {
    private head: _Node | null = null;
    private tail: _Node | null = null;

    private _length = 0;

    get length() {
        return this._length;
    }

    get print(): null | _Node[] {
        if (!this._length) return null;

        const arr = [];
        let currentNode = this.head;
        while (currentNode) {
            arr.push(currentNode.value);
            currentNode = currentNode.next;
        }
        return arr;
    }

    public push(value: any): DoublyLinkedList {
        const node = new _Node(value);

        if (!this.tail) {
            this.head = node;
        } else {
            this.tail.next = node;
            node.prev = this.tail;
        }
        this._length += 1;
        this.tail = node;

        return this;
    }

    public pop(): _Node | null {
        if (!this.tail) {
            return null;
        }

        const currentTail = this.tail;
        if (currentTail.prev) {
            this.tail = currentTail.prev;
            this.tail.next = null;
            currentTail.prev = null;
        } else {
            this.head = null;
            this.tail = null;
        }

        this._length -= 1;
        return currentTail;
    }

    public shift(): null | _Node {
        if (!this.head) {
            return null;
        }

        const currentHead = this.head;
        if (currentHead.next) {
            this.head = currentHead.next;
            this.head.prev = null;
            currentHead.next = null;
        } else {
            return this.pop();
        }

        this._length -= 1;
        return currentHead;
    }

    public unshift(value: any): DoublyLinkedList {
        if (!this.head) {
            return this.push(value);
        }

        const node = new _Node(value);
        const currentHead = this.head;

        this.head = node;
        this.head.next = currentHead;
        currentHead.prev = this.head;

        this._length += 1;
        return this;
    }

    public get(index: number): null | _Node {
        if (index < 0 || index >= this._length) return null;

        let currentNode: _Node | null = null;

        if (index < Math.floor(this._length / 2)) {
            // iterate from head to tail

            currentNode = this.head;
            for (let i = 0; i < index; i++) {
                if (currentNode && currentNode.next) {
                    currentNode = currentNode.next;
                }
            }
        } else {
            // iterate from tail to head

            currentNode = this.tail;
            for (let i = this._length - 1; i > index; i--) {
                if (currentNode && currentNode.prev) {
                    currentNode = currentNode.prev;
                }
                return currentNode;
            }
        }

        return currentNode;
    }

    public set(index: number, value: any): _Node | null {
        const node = this.get(index);
        if (node) {
            node.value = value;
        }
        return node;
    }

    public insert(index: number, value: any): DoublyLinkedList | null {
        if (index < 0 || index > this._length) {
            return null;
        } else if (index === 0) {
            return this.unshift(value);
        } else if (index === this._length) {
            return this.push(value);
        } else {
            const prevNode = this.get(index - 1);
            const nextNode = this.get(index);

            if (prevNode && nextNode) {
                const newNode = new _Node(value);

                prevNode.next = newNode;
                (newNode.prev = prevNode), (newNode.next = nextNode);
                nextNode.prev = newNode;
            }
        }
        this._length += 1;
        return this;
    }

    public remove(index: number): DoublyLinkedList | null {
        if (index < 0 || index > this._length) {
            return null;
        } else if (index === 0) {
            this.shift();
        } else if (index === this._length - 1) {
            this.pop();
        } else {
            const node = this.get(index);

            if (node && node.prev && node.next) {
                (node.prev.next = node.next), (node.next.prev = node.prev);
                (node.next = null), (node.prev = null);
            }
            this._length -= 1;
        }
        return this;
    }
}

Stacks

LIFO last in first out

// implement stack using array
const stack = [1, 2, 3];
stack.push(4); // [1,2,3,4]
stack.pop(); // [1,2,3]
// stacks just have push and pop
stack.unshift(0); // [0,1,2,3]
stack.shift(); // [1,2,3]
// implementing stack using singly linked list
class _Node {
    public next: _Node | null = null;

    constructor(public value: any) {}
}

class Stack {
    private first: _Node | null = null;
    private last: _Node | null = null;

    private _length = 0;
    get length(): number {
        return this._length;
    }

    push(value: any): Stack {
        const node = new _Node(value);
        const currentFirst = this.first;

        (this.first = node), (this.first.next = currentFirst);

        if (!currentFirst) {
            this.last = node;
        }

        this._length += 1;
        return this;
    }

    pop(): _Node | null {
        const currentFirst = this.first;
        if (currentFirst) {
            if (this.first === this.last) this.last = currentFirst.next;
            this.first = currentFirst.next;
            this._length -= 1;
        }
        return currentFirst;
    }
}

Queue

FIFO first in first out

// implementing queue using array
const q = [];
q.push(1);
q.push(2);
q.shift(1); // out first items first
// or
q.shift(1);
q.shift(2);
q.pop(); // out first items first
// implementing queue using singly linked list
class _Node {
    public next: _Node | null = null;

    constructor(public value: any) {}
}

class Queue {
    private first: _Node | null = null;
    private last: _Node | null = null;

    private _length = 0;
    get length(): number {
        return this._length;
    }

    enqueue(value: any): Queue {
        const node = new _Node(value);
        if (!this.last) {
            (this.first = node), (this.last = node);
        } else {
            this.last.next = node;
            this.last = node;
        }

        this._length += 1;
        return this;
    }

    dequeue(): _Node | null {
        const currentFirst = this.first;
        if (currentFirst) {
            if (this.first === this.last) this.last = null;
            this.first = currentFirst.next;
            this._length -= 1;
        }

        return currentFirst;
    }
}

Tree

terminology

  • root : top node of tree
  • child : a node directly connected to another node when moving away from root
  • parent : the converse notion of a child
  • sibling : a group of nodes with the same parent
  • leaf : a child with no children
  • edge : connection from two node

binary search tree

  • every parent node has at most two children
  • every node to the left of parent node is always less than the parent
  • every node to the right of parent node is always greater than the parent
class _Node {
    constructor(public value: number) {}

    public left: _Node | null = null;
    public right: _Node | null = null;
}
class BinarySearchTree {
    public root: _Node | null = null;

    public insert(value: number): BinarySearchTree | null {
        const node = new _Node(value);
        if (!this.root) {
            this.root = node;
        } else {
            let currentNode: _Node = this.root;
            do {
                if (value === currentNode.value) return null;

                if (value < currentNode.value) {
                    if (currentNode.left) {
                        currentNode = currentNode.left;
                    } else {
                        currentNode.left = node;
                        break;
                    }
                } else {
                    if (currentNode.right) {
                        currentNode = currentNode.right;
                    } else {
                        currentNode.right = node;
                        break;
                    }
                }
            } while (currentNode);
        }
        return this;
    }

    public have(value: number): boolean {
        let currentNode = this.root;
        while (currentNode) {
            if (value === currentNode.value) {
                return true;
            } else {
                if (value < currentNode.value) {
                    if (currentNode.left) {
                        currentNode = currentNode.left;
                        continue;
                    }
                    break;
                } else {
                    if (currentNode.right) {
                        currentNode = currentNode.right;
                        continue;
                    }
                    break;
                }
            }
        }
        return false;
    }
}

tree traversal

there is two main strategies to traversal a tree : Breadth-first-search and Depth-first-search

class _Node {
    constructor(public value: number) {}

    public left: _Node | null = null;
    public right: _Node | null = null;
}
class BinarySearchTree {
    public root: _Node | null = null;

    public insert(value: number): BinarySearchTree | null {
        const node = new _Node(value);
        if (!this.root) {
            this.root = node;
        } else {
            let currentNode: _Node = this.root;
            do {
                if (value === currentNode.value) return null;

                if (value < currentNode.value) {
                    if (currentNode.left) {
                        currentNode = currentNode.left;
                    } else {
                        currentNode.left = node;
                        break;
                    }
                } else {
                    if (currentNode.right) {
                        currentNode = currentNode.right;
                    } else {
                        currentNode.right = node;
                        break;
                    }
                }
            } while (currentNode);
        }
        return this;
    }

    public have(value: number): boolean {
        let currentNode = this.root;
        while (currentNode) {
            if (value === currentNode.value) {
                return true;
            } else {
                if (value < currentNode.value) {
                    if (currentNode.left) {
                        currentNode = currentNode.left;
                    }
                    break;
                } else {
                    if (currentNode.right) {
                        currentNode = currentNode.right;
                        continue;
                    }
                    break;
                }
            }
        }
        return false;
    }
    /* 
    breadth first search (bfs) : traverse tree horizontally
*/
    public bfs(): _Node[] {
        const visited: _Node[] = [];
        if (this.root) {
            const q: _Node[] = [this.root];
            while (q.length) {
                if (q[0].left) q.push(q[0].left);
                if (q[0].right) q.push(q[0].right);

                visited.push(q[0]), q.shift();
            }
        }
        return visited;
    }
    /*
    depth first search (dfs) : traverse tree vertically
    following contains three dfs searching methods:
    1. preOrder : add node => going to left and add left => going to right and add right 
    2. postOrder : going to left and add left => going to right and add right => going to node and add node 
    3. inOrder : going to the left and add left => add node => going to the right and add right
     */
    public dfsPreOrder(): _Node[] {
        const visited: _Node[] = [];
        if (this.root) {
            (function traverse(node: _Node): void {
                visited.push(node);

                if (node.left) {
                    traverse(node.left);
                }
                if (node.right) {
                    traverse(node.right);
                }
            })(this.root);
        }

        return visited;
    }

    public dfsPostOrder(): _Node[] {
        const visited: _Node[] = [];

        if (this.root) {
            (function traverse(node: _Node): void {
                if (node.left) {
                    traverse(node.left);
                }
                if (node.right) {
                    traverse(node.right);
                }

                visited.push(node);
            })(this.root);
        }
        return visited;
    }

    dfsInOrder(): _Node[] {
        const visited: _Node[] = [];

        if (this.root) {
            (function traverse(node: _Node) {
                if (node.left) {
                    traverse(node.left);
                }

                visited.push(node);
                f;

                if (node.right) {
                    traverse(node.right);
                }
            })(this.root);
        }

        return visited;
    }
}

traversal comparison

depth-first vs breadth-first : they both timeComplexity is same but spaceComplexity is different if we got a wide tree like this:

breadth-first take up more space. cuz we adding more element to queue.

if we got a depth long tree like this:

depth-first take up more space.


potentially use cases for dfs variants (preOder postOrder inOrder) preOrder is useful when we want a clone of tree. inOrder is useful when we want data in order that it's stored in tree.

Binary heaps

terminology

  • a binary heap is as compact as possible (all the children of each node are as full as they can be and left children and filled out first)
  • each parent has at most two children

Max Binary Heap:

  • parent nodes are always greater than child nodes but there is no guarantees between sibling

Min Binary Heap:

  • child nodes are always greater than parent nodes but there is no guarantees between sibling

binary heap parent and child relations

class MaxBinaryHeap {
    private _values: number[] = [];
    get values(): number[] {
        return this._values;
    }

    private sinkingUp(value: number): void {
        let valueIndex = this._values.length - 1;
        while (valueIndex > 0) {
            const parentIndex = Math.floor((valueIndex - 1) / 2);
            const parent = this._values[parentIndex];

            if (value <= parent) break;

            this._values[parentIndex] = value;
            this._values[valueIndex] = parent;

            valueIndex = parentIndex;
        }
    }
    private sinkingDown(): void {
        let targetIndex = 0;
        while (true) {
            let leftChildIndex = targetIndex * 2 + 1,
                rightChildIndex = targetIndex * 2 + 2;

            let target = this._values[targetIndex],
                leftChild = this._values[leftChildIndex],
                rightChild = this._values[rightChildIndex];

            if (target < leftChild && target < rightChild) {
                if (rightChild > leftChild) {
                    [
                        this._values[targetIndex],
                        this._values[rightChildIndex]
                    ] = [
                        this._values[rightChildIndex],
                        this._values[targetIndex]
                    ];

                    targetIndex = rightChildIndex;
                } else {
                    [
                        this._values[targetIndex],
                        this._values[leftChildIndex]
                    ] = [
                        this._values[leftChildIndex],
                        this._values[targetIndex]
                    ];

                    targetIndex = leftChildIndex;
                }

                continue;
            } else if (rightChild >= target) {
                [this._values[targetIndex], this._values[rightChildIndex]] = [
                    this._values[rightChildIndex],
                    this._values[targetIndex]
                ];

                targetIndex = leftChildIndex;

                continue;
            } else if (leftChild >= target) {
                [this._values[targetIndex], this._values[leftChildIndex]] = [
                    this._values[leftChildIndex],
                    this._values[targetIndex]
                ];

                targetIndex = leftChildIndex;

                continue;
            }

            break;
        }
    }

    public insert(value: number): number[] {
        this._values.push(value);
        this.sinkingUp(value);
        return this._values;
    }

    public extractMax(): number | null {
        if (!this._values.length) {
            return null;
        }
        const root = this._values[0];
        this._values[0] = this._values[this._values.length - 1];
        this._values.pop();
        this.sinkingDown();

        return root;
    }
}

Priority Queue

A data structure which every element has a priority. Elements with higher priorities are served before elements with lower priorities.

In the following example, we implemented a priority queue using minBinaryHeap but you should know binaryHeaps and priority queue is two different concepts and we just use an abstract of it

interface INode {
    value: any;
    priority: number;
}

class _Node implements INode {
    constructor(public value: any, public priority: number = 0) {}
}

class PriorityQueue {
    private _values: INode[] = [];
    get values(): INode[] {
        return this._values;
    }

    private sinkingUp(node: INode): void {
        let valueIndex = this._values.length - 1;
        while (valueIndex > 0) {
            const parentIndex = Math.floor((valueIndex - 1) / 2);
            const parent = this._values[parentIndex];

            if (node.priority >= parent.priority) break;

            this._values[parentIndex] = node;
            this._values[valueIndex] = parent;

            valueIndex = parentIndex;
        }
    }
    private sinkingDown(): void {
        let targetIndex = 0;
        while (true) {
            let leftChildIndex = targetIndex * 2 + 1,
                rightChildIndex = targetIndex * 2 + 2;

            let target = this._values[targetIndex],
                leftChild = this._values[leftChildIndex],
                rightChild = this._values[rightChildIndex];

            if (
                leftChild &&
                rightChild &&
                target.priority > leftChild.priority &&
                target.priority > rightChild.priority
            ) {
                if (rightChild.priority < leftChild.priority) {
                    [
                        this._values[targetIndex],
                        this._values[rightChildIndex]
                    ] = [
                        this._values[rightChildIndex],
                        this._values[targetIndex]
                    ];

                    targetIndex = rightChildIndex;
                } else {
                    [
                        this._values[targetIndex],
                        this._values[leftChildIndex]
                    ] = [
                        this._values[leftChildIndex],
                        this._values[targetIndex]
                    ];

                    targetIndex = leftChildIndex;
                }

                continue;
            } else if (rightChild && rightChild.priority <= target.priority) {
                [this._values[targetIndex], this._values[rightChildIndex]] = [
                    this._values[rightChildIndex],
                    this._values[targetIndex]
                ];

                targetIndex = leftChildIndex;

                continue;
            } else if (leftChild && leftChild.priority <= target.priority) {
                [this._values[targetIndex], this._values[leftChildIndex]] = [
                    this._values[leftChildIndex],
                    this._values[targetIndex]
                ];

                targetIndex = leftChildIndex;

                continue;
            }

            break;
        }
    }

    public enqueue({ value, priority }: INode): _Node[] {
        const node = new _Node(value, priority);
        this._values.push(node);
        this.sinkingUp(node);
        return this._values;
    }

    public dequeue(): _Node | null {
        if (!this._values.length) {
            return null;
        }
        const root = this._values[0];
        this._values[0] = this._values[this._values.length - 1];
        this._values.pop();
        this.sinkingDown();

        return root;
    }
}

Hash Tables

Hash tables are collection of key-value pairs

collisions

There is possibility for handle collisions is hash tables :

  • Separate chaining ( e.g. using nested arrays of key values implemented in following hash tables )
  • linear probing ( if index filled place {key, value} in next position )
type El = [string, any];
class HashTable {
    private keyMap: El[][];
    constructor(size: number = 53) {
        this.keyMap = new Array(size);
    }

    public _hash(key: string): number {
        let total = 0;
        const WEIRD_PRIME = 31;

        for (let i = 0; i < key.length; i++) {
            const characterCode = key.charCodeAt(i) - 96;
            total = (total + characterCode * WEIRD_PRIME) % this.keyMap.length;
        }
        return total;
    }

    set(key: string, value: any): El[][] {
        const index = this._hash(key);
        if (!this.keyMap[index]) {
            this.keyMap[index] = [];
        }

        this.keyMap[index].push([key, value]);

        return this.keyMap;
    }

    get(key: string): El | undefined {
        const index = this._hash(key);

        const elements = this.keyMap[index];

        if (elements) {
            for (let value of elements) {
                if (value[0] === key) return value[1];
            }
        }

        return undefined;
    }

    get keys(): string[] {
        const keys: string[] = [];
        for (let value of this.keyMap) {
            if (value) {
                for (let _value of value) {
                    keys.push(_value[0]);
                }
            }
        }
        return keys;
    }

    get values(): any[] {
        const values = new Set<any>();

        for (let value of this.keyMap) {
            if (value) {
                for (let _value of value) {
                    values.add(value[1]);
                }
            }
        }

        return [...values];
    }
}

Graphs

A graph data structure consists of a finite (and possibly mutable) set of vertices or nodes or points, together with a set of unordered pairs of these vertices for an undirected graph or a set of ordered pairs for directed graph.

terminology

  • vertex :node

  • edge : connection between nodes

  • directed/ undirected graph: in directed graph there is a direction assigned to vertices an in undirected no direction assigned.

  • weighted/ unweighted graph: in weighted graph there is a weight associated by edges but in unweighted graph no weight assigned to edges

adjacency matrix

adjacency list

adjacency list vs adjacency matrix

Operation Adjacency List Adjacency Matrix
Add vertex O(1) O(V^2)
Add Edge O(1) O(1)
Remove vertex O(V+E) O(V^2)
Remove Edge O(E) O(1)
Query O(V+E) O(1)
Storage O(V+E) O(V^2)
  • |V| : number of Vertices
  • |E| : number of Edges

  • Adjacency List take less space in sparse graph( when we have a few edges ).
  • Adjacency List are faster to iterate over edges.
  • Adjacency Matrix are faster to finding a specific edge.

graph(adjacency list)

interface AdjacencyList {
    [vertex: string]: string[];
}

class Graph {
    private _adjacencyList: AdjacencyList = {};
    public get adjacencyList(): AdjacencyList {
        return this._adjacencyList;
    }
    public set adjacencyList(value: AdjacencyList) {
        this._adjacencyList = value;
    }

    public addVertex(vertex: string): AdjacencyList {
        this._adjacencyList[vertex] = [];
        return this._adjacencyList;
    }

    public addEdge(vertex1: string, vertex2: string): boolean {
        if (this._adjacencyList[vertex1] && this._adjacencyList[vertex2]) {
            this._adjacencyList[vertex1].push(vertex2),
                this._adjacencyList[vertex2].push(vertex1);

            return true;
        }
        return false;
    }

    public removeEdge(vertex1: string, vertex2: string): boolean {
        if (this._adjacencyList[vertex1] && this._adjacencyList[vertex2]) {
            (this._adjacencyList[vertex1] = this._adjacencyList[vertex1].filter(
                (value: string) => value !== vertex2
            )),
                (this._adjacencyList[vertex2] = this._adjacencyList[
                    vertex2
                ].filter((value: string) => value !== vertex1));
            return true;
        }
        return false;
    }

    public removeVertex(vertex: string): string | undefined {
        if (this._adjacencyList[vertex]) {
            for (let key in this._adjacencyList) {
                this.removeEdge(key, vertex);
            }
            delete this._adjacencyList[vertex];

            return vertex;
        }
        return undefined;
    }
}

Graph Traversal

depth first traversal and breadth first traversal in graph

interface AdjacencyList {
    [vertex: string]: string[];
}

class Graph {
    private _adjacencyList: AdjacencyList = {};
    public get adjacencyList(): AdjacencyList {
        return this._adjacencyList;
    }
    public set adjacencyList(value: AdjacencyList) {
        this._adjacencyList = value;
    }

    public addVertex(vertex: string): AdjacencyList {
        this._adjacencyList[vertex] = [];
        return this._adjacencyList;
    }

    public addEdge(vertex1: string, vertex2: string): boolean {
        if (this._adjacencyList[vertex1] && this._adjacencyList[vertex2]) {
            this._adjacencyList[vertex1].push(vertex2),
                this._adjacencyList[vertex2].push(vertex1);

            return true;
        }
        return false;
    }

    public removeEdge(vertex1: string, vertex2: string): boolean {
        if (this._adjacencyList[vertex1] && this._adjacencyList[vertex2]) {
            (this._adjacencyList[vertex1] = this._adjacencyList[vertex1].filter(
                (value: string) => value !== vertex2
            )),
                (this._adjacencyList[vertex2] = this._adjacencyList[
                    vertex2
                ].filter((value: string) => value !== vertex1));
            return true;
        }
        return false;
    }

    public removeVertex(vertex: string): string | undefined {
        if (this._adjacencyList[vertex]) {
            for (let key in this._adjacencyList) {
                this.removeEdge(key, vertex);
            }
            delete this._adjacencyList[vertex];

            return vertex;
        }
        return undefined;
    }

    public dfcRecursive(startingVertex: string): string[] {
        const results: string[] = [];
        const adjacencyList = this._adjacencyList;

        let currentVertex = this._adjacencyList[startingVertex];
        if (currentVertex) {
            const visitedVertex: { [vertex: string]: boolean } = {};

            (function traverse(vertex: string | undefined): void {
                if (!vertex) return;

                if (!visitedVertex[vertex]) {
                    visitedVertex[vertex] = true;
                    results.push(vertex);

                    for (let neighbor of currentVertex) {
                        if (!visitedVertex[neighbor]) {
                            currentVertex = adjacencyList[neighbor];
                            traverse(neighbor);
                        }
                    }
                }
            })(startingVertex);
        }

        return results;
    }
    // or
    public dfsIterative(startingVertex: string): string[] {
        const results: string[] = [];

        if (this._adjacencyList[startingVertex]) {
            let stack: string[] = [startingVertex];
            const visitedVertex: { [vertex: string]: boolean } = {};

            while (stack.length) {
                debugger;
                const currentVertex = stack.pop();
                if (currentVertex && !visitedVertex[currentVertex]) {
                    visitedVertex[currentVertex] = true;
                    results.push(currentVertex);
                    stack = [...stack, ...this._adjacencyList[currentVertex]];
                }
            }
        }

        return results;
    }

    public breadthFirstSearch(startingVertex: string): string[] {
        const results: string[] = [];

        if (this._adjacencyList[startingVertex]) {
            let queue = [startingVertex];
            const visitedVertex: { [vertex: string]: boolean } = {};

            while (queue.length) {
                const currentVertex = queue.shift();
                if (currentVertex && !visitedVertex[currentVertex]) {
                    visitedVertex[currentVertex] = true;
                    results.push(currentVertex);
                    queue = [...queue, ...this._adjacencyList[currentVertex]];
                }
            }
        }

        return results;
    }
}

Dijkstra's Shortest path firt Algorithms

Finding shortest path between two vertices in a weighted graph.

interface Value {
    value: any;
    priority: number;
}

interface Neighbor {
    vertex: string;
    weight: number;
}

interface AdjacencyList {
    [vertex: string]: Neighbor[];
}

// naive priority queue
class PriorityQueue {
    private _values: Value[] = [];
    public get values(): Value[] {
        return this._values;
    }

    public enqueue(value: any, priority: number): Value[] {
        this._values.push({ value, priority });
        this.sort();
        return this._values;
    }

    public dequeue(): Value {
        const value = this._values.shift();
        return value as Value;
    }

    private sort() {
        this._values.sort((a: Value, b: Value) => a.priority - b.priority);
    }
}

class WeightedGraph {
    private _adjacencyList: AdjacencyList = {};
    public get adjacencyList(): AdjacencyList {
        return this._adjacencyList;
    }
    public set adjacencyList(value: AdjacencyList) {
        this._adjacencyList = value;
    }

    public addVertex(vertex: string): AdjacencyList {
        this._adjacencyList[vertex] = [];
        return this._adjacencyList;
    }

    public addEdge(vertex1: string, vertex2: string, weight: number): boolean {
        if (this._adjacencyList[vertex1]) {
            this._adjacencyList[vertex1].push({ vertex: vertex2, weight });
            this._adjacencyList[vertex2].push({ vertex: vertex1, weight });
            return true;
        }
        return false;
    }

    /* 
    dijkstra shortest path first
    */

    dijkstraSPF(startingVertex: string, targetVertex: string): string[] {
        let path: string[] = [];

        if (
            this._adjacencyList[startingVertex] &&
            this._adjacencyList[targetVertex]
        ) {
            const pq = new PriorityQueue();
            const previousVertex: { [vertex: string]: string | null } = {};
            const distances: { [vertex: string]: number } = {};

            // build initial states
            for (let key in this._adjacencyList) {
                if (key === startingVertex) {
                    (distances[key] = 0), pq.enqueue(key, 0);
                } else {
                    distances[key] = Infinity;
                    pq.enqueue(key, Infinity);
                }
                previousVertex[key] = null;
            }

            while (pq.values.length) {
                let smallest = pq.dequeue().value;
                if (smallest) {
                    if (smallest === targetVertex) {
                        // done build path
                        while (
                            previousVertex[smallest] ||
                            smallest === startingVertex
                        ) {
                            path.push(smallest);
                            smallest = previousVertex[smallest];
                        }
                        break;
                    }

                    for (let neighbor of this._adjacencyList[smallest]) {
                        const candidate = distances[smallest] + neighbor.weight;

                        let nextNeighbor = neighbor.vertex;

                        if (candidate < distances[nextNeighbor]) {
                            distances[nextNeighbor] = candidate;

                            previousVertex[nextNeighbor] = smallest;

                            pq.enqueue(nextNeighbor, candidate);
                        }
                    }
                }
            }
        }

        return path.reverse();
    }
}

Dynamic Programming (light introduction)

It's a method for solving a complex problems by breaking it down into a collection of simpler problems, solving their subProblems once and storing their solutions. technically it using knowledge of last problems to solve next by memorization

example Fibonacci sequence

Let's implement it without dynamic programming:without dynamic programming:

in fibonacci sequence fib(n) = fib(n-2) + fib(n-1) && fin(1) = 1 && fib(2) = 1

O(2^n)

function fib(n: number): number {
    if (n <= 2) return 1;
    return fib(n - 1) + fib(n - 2);
}

As you see we calculate f(5) two times with current implementation.

memorization

Storing the results of expensive function class and returning the cached result when the same inputs occur again.

O(n)

function fib(n: number, memo: number[] = []): number {
    if (memo[n]) return memo[n];

    if (n <= 2) return 1;

    const res = fib(n - 1, memo) + fib(n - 2, memo);
    memo[n] = res;

    return res;
}
fib(10000); // Maximum callStack exceeded

tabulation

function fib(n: number): number {
    if (n <= 2) return 1;

    const fibNumbers = [0, 1, 1];

    for (let index = 3; index <= n; index++) {
        fibNumbers[index] = fibNumbers[index - 1] + fibNumbers[index - 2];
    }

    console.log(fibNumbers);

    return fibNumbers[n];
}
fib(10000); // Infinity

Interesting Stuff

// turn it to boolean
console.log(!!1); // true
console.log(!!0); // false

// group operation
(newNode.prev = prevNode), (newNode.next = nextNode);

String

const str = "hello";
str.search('lo') || .indexOf('lo') // 3
str.includes('lo') // true

string pattern matching

// regex.test(str: number) Returns a Boolean value that indicates whether or not a pattern exists in a searched string.
function charCount(str: string) {
    const result: { [key: string]: number } = {};

    for (let char of str) {
        char = char.toLowerCase();
        if (/[a-z0-9]/.test(char)) {
            result[char] = ++result[char] || 1;
        }
    }

    return result;
}

// *** string.chatCodeAt(i: number) Returns the unicode of value on specified location

/* 
numeric (0-9) code > 47 && code < 58;
upper alpha (A-Z) code > 64 && code < 91;
lower alpha (a-z) code > 96 && code <123;
*/
function charCount(str: string) {
    const result: { [key: string]: number } = {};

    for (let char of str) {
        if (isAlphaNumeric(char)) {
            char = char.toLowerCase();
            result[char] = ++result[char] || 1;
        }
    }

    return result;
}

function isAlphaNumeric(char: string) {
    const code = char.charCodeAt(0);
    if (
        !(code > 47 && code < 58) &&
        !(code > 64 && code < 91) &&
        !(code > 96 && code < 123)
    ) {
        return false;
    }
    return true;
}

Array

const array = ["hello", "world"];
arr.find(el => el === "world"); // world
arr.findIndex(el => el === "world"); // 1

[1, 2].includes(1); // true

Array.from({ length: 2 }, () => ["lol"]); // [["lol"], ["lol"]]

const stack = ["A", "B", "D", "E", "C", "F"];
const s = stack.shift();
const p = stack.pop();
console.log(s); // "A"
console.log(p); // "F"

["a", "b"].reverse(); // ['b', 'a']

Object

delete this._adjacencyList[vertex]; // delete key and value from object
delete this._adjacencyList.vertex;

Map

const map = new Map();
// store any type of **unique key** of use duplicate key it will override last value
map.set({ 1: "Object" }, "Object");
map.set(["arr"], "arr");
map.set(1, "number");
map.set(false, "boolean");
map.set(() => console.log("Function"), "Function");

console.log(map);
/* 
0: {Object => "Object"}
1: {Array(1) => "arr"}
2: {1 => "number"}
3: {false => "boolean"}
4: {function () { return console.log("Function"); } => "Function"}
*/

// iterable by **for (let [key, value] of map)**
for (let [key, value] of map) console.log(key, value);

// map to arr
const arr = [...map]; // :[ [key, value] ]
/* 
0: (2) [{…}, "Object"]
1: (2) [Array(1), "arr"]
2: (2) [1, "number"]
3: (2) [false, "boolean"]
4: (2) [ƒ, "Function"]
*/

Math

Math.pow(2, 2); // 4
Math.abs(-5); // 5
Math.log10(100); // 10
Math.max(...[1, 2, 3]); // 3
Math.min(...[1, 2, 3]); // 1

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