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fvtt-quench's Issues

Foundry VTT 0.8.x

Hey,

first, thank you for this module. I run a lot of unit tests, but Quench looks like the missing part to test the things I could not test until now.
Currently, my system still uses Foundry VTT 0.7.x, but I'd like to upgrade soon. Writing tests before upgrading is great, but only if the test runner works under the new version too ;-)

I know that the module.json says 0.7.9. I looked through your source code and could not find anything that prevents Quench from running with 0.8.8. Hence, I tried and got some really strange errors (with DnD5e as System and without running any tests). The errors occur even if I do not run the tests on startup or disable the Quench dialog on startup.

Do you have any idea what the origin of this problem might be?

TypeError: Failed initial data preparation for Actor [T2AU48DotVvKMavP]: e.prepareData is not a function
    at Actor5e.prepareEmbeddedEntities (foundry.js:9340)
    at Actor5e.prepareEmbeddedEntities (foundry.js:12277)
    at Actor5e.prepareData (foundry.js:9317)
    at Actor5e.prepareData (entity.js:54)
    at Actor5e._initialize (foundry.js:9130)
    at new Document (document.mjs:51)
    at new BaseActor (documents.mjs:61)
    at new <anonymous> (foundry.js:9103)
    at new Actor (foundry.js:12004)
    at new Actor5e (entity.js:12)
foundry.js:9133 TypeError: Failed initial data preparation for Scene [Wr9wnTV5otwMKAil]: e.prepareData is not a function
    at Scene.prepareEmbeddedEntities (foundry.js:9340)
    at Scene.prepareData (foundry.js:9317)
    at Scene._initialize (foundry.js:9130)
    at new Document (document.mjs:51)
    at new BaseScene (documents.mjs:850)
    at new <anonymous> (foundry.js:9103)
    at new Scene (foundry.js:15360)
    at Map._initialize (foundry.js:10064)
    at new WorldCollection (foundry.js:10050)
    at new Scenes (foundry.js:11298)
Foundry VTT | Prepared World Documents in 17ms
TypeError: Cannot read property 'draw' of undefined
    at foundry.js:19494
    at Map.map (collection.mjs:145)
    at DrawingsLayer.draw (foundry.js:19493)
    at async Canvas.draw (foundry.js:17503)
    at async Scene.view (foundry.js:15481)
    at async Game.initializeCanvas (foundry.js:4418)
    at async Game.setupGame (foundry.js:4297)
    at async Game._initializeGameView (foundry.js:5117)
    at async Game.initialize (foundry.js:4202)
foundry.js:17506 TypeError: Cannot read property 'draw' of undefined
    at foundry.js:19494
    at Map.map (collection.mjs:145)
    at WallsLayer.draw (foundry.js:19493)
    at async WallsLayer.draw (foundry.js:40409)
    at async Canvas.draw (foundry.js:17503)
    at async Scene.view (foundry.js:15481)
    at async Game.initializeCanvas (foundry.js:4418)
    at async Game.setupGame (foundry.js:4297)
    at async Game._initializeGameView (foundry.js:5117)
    at async Game.initialize (foundry.js:4202)
foundry.js:17506 TypeError: Cannot read property 'draw' of undefined
    at foundry.js:19494
    at Map.map (collection.mjs:145)
    at TemplateLayer.draw (foundry.js:19493)
    at async Canvas.draw (foundry.js:17503)
    at async Scene.view (foundry.js:15481)
    at async Game.initializeCanvas (foundry.js:4418)
    at async Game.setupGame (foundry.js:4297)
    at async Game._initializeGameView (foundry.js:5117)
    at async Game.initialize (foundry.js:4202)
foundry.js:17506 TypeError: Cannot read property 'draw' of undefined
    at foundry.js:19494
    at Map.map (collection.mjs:145)
    at TokenLayer.draw (foundry.js:19493)
    at async Canvas.draw (foundry.js:17503)
    at async Scene.view (foundry.js:15481)
    at async Game.initializeCanvas (foundry.js:4418)
    at async Game.setupGame (foundry.js:4297)
    at async Game._initializeGameView (foundry.js:5117)
    at async Game.initialize (foundry.js:4202)

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