schultzcole / fvtt-long-rest-hd-healing-5e Goto Github PK
View Code? Open in Web Editor NEWChanges long rests in the dnd5e system to only allow hit dice
License: GNU General Public License v3.0
Changes long rests in the dnd5e system to only allow hit dice
License: GNU General Public License v3.0
Using the module after the 0.8.6 and, while it prompts the dialog for me to roll hit die in a long rest, it doesn't recovers any of my spended die.
Looking forward for a fix for this :)
Using foundry 0.8.6, dnd 5e 1.3.3 and Tidy 5e Sheet 0.5.1
Core rules are obviously full health after a Long Rest.
The Variant rule is to spend hit dice the same way as a Short Rest.
I like to play with a slight adjustment to this where you don't "spend" your hit dice, but instead after a long rest you roll the max number of hit dice to calculate your total amount of healing. It's sort of in-between core and the variant, you get lots of healing on a long rest but you don't lose any hit dice. It would be nice to have a toggle for this kind of healing if possible.
For example a Level 6 Fighter would roll 6d10 + (Con * 6)
on a long rest.
First of all, this is a lovely module and is a life saver. My campaign focuses on exploration and resource management so having this option helped a lot.
I notice that now user can change the amount of resources regained during the long rest (quarter, half, or full).
I would like to suggest adding another option "None".
For example, for my game (also this is a location specific effect), I want people to regain spell slot using spell points, but only regain a certain amount of spell points depends on their exploration and resting location. Being able to click Long Rest and none of the Spell Slots are changing, then we can do a calculation on how much slots they regained would be important. Right now I have to do it manually, but being able to set Spell recovery to zero would be a huge help.
I'm running a harsh resting campaign. My long rest rules are as follows:
Would this be possible?
Hello,
Thx for that module, it's been really helpful!
Can you add a feature to recover only half of the uses/spells per long rest?
It would work this way:
Also:
Probably only needs to be a simple text field where users can enter a number between 0..1
Right now when you select Long Rest, you are given the option to spend Hit Dice, but only before the Long Rest goes into effect. So if you go into the Long Rest with 0 Hit Dice remaining, you cannot heal during that long rest. The rules are ambiguous about what order this should apply, but it would be great if this module provided the option to DMs to do it in either order.
Environment Details
Foundry VTT Version: 0.7.1
Operating System: [Linux]
How Are You Using Foundry: [Linux,Native Application (Electron), Chrome]
Which Game System: Dungeons and Dragons 5th Edition, version 0.95
Modules Enabled?: yes
OS, Hosting, Browser (if applicable): Linux/Node/Chrome
Description of the issue:
After make my rolls and click on the "Rest button" the total of recovered HP is not show on the chat card when click on the "Rest" button, it remains to 0.
It woul be nice to se the total of recovered hp, like in the standard HP long rest of Foundry VTT.
Hello,
Made a PR to recover feats uses at a different pace than others items: #12
Hope you can merge this!
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