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scarlett-editor's Issues

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Inspector Container's SubContainer?

Problem

Let's say we have a class composition such as Text[DropShadow[Stroke[Color]]]

Where Color is the only class with a specific inspector editor.

How is inspector supposed to draw dropshadow properties?

Currently, it doesn't show its property Stroke because the inspector getPropertyContainers depth limit is 1. Going further one more level (see the example below) just makes Stroke appear in a different container.

function getPropertyContainers(object) {
            let propertyContainers = [];
            propertyContainers.push(createPropertyContainerFromObject(object));

            let ownContainerProperties = getObjectOwnContainerProperties(object);
            ownContainerProperties.forEach(function (property) {
                propertyContainers.push(createPropertyContainerFromObject(object[property]));

                const propertyOwnContainer = getObjectOwnContainerProperties(object[property]);

                propertyOwnContainer.forEach(function (subProperty) {
                    propertyContainers.push(createPropertyContainerFromObject(object[property][subProperty]));
                });

            });

            return propertyContainers;
        }

Which results in:
image

Expected Behavior

It's open to discussion, but showing the stroke properties inside dropshadow container is a possible solution.

Save not working

Problem

Scarlett Editor not saving correctly, due to changes in the framework's ProjectFile that have yet to be reflected in editor's master and dev branches. See #9, particularly,

scarlettSvc.getActiveProjectWorkspace().lastScene = Path.makeRelative(scarlettSvc.activeProjectPath, svc._activeGameScenePath);

How to Reproduce

Try to save a scene in the editor (File » save)

Expected Behavior

Should be able to store and load a .ss file correctly.

Create a selection tree

Create a new window (or just split an existing one) with purely the selected objects. Helpful when the scene is crowded with objects.

It's basically a subset of scene hierarchy, that shows the selected objects.

Atlas Editor

Add a specific Atlas Editor window/container.

Dedicated project folder

Description

The project information should have its own folder at '/project_folder/.scarlett' and the project information should be divided into multiple files:

eg:
/.scarlett/project.json (contains project name and content files)
/.scarlett/workspace.json (contains the layout and editor related configurations)

Undo/Redo hotkeys should have no propagation on the Scripting Editor

Problem

The undo/redo hotkeys are being executed for both the scripting editor and the editor history commands when the scripting editor is focused.

How to Reproduce

Open the script editor and perform Ctrl+Z/Y

Expected Behavior

When the script editor is focused the hotkeys should not propagate to the editor history commands.

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