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dungeon-of-quake's Introduction

Dungeon of Quake is a simple first person shooter, inspired by Quake.
made with Odin programming language and Raylib



currently work in progress!

If you just want to play the game, take a look at releases. Currently the game is still early in development, keep that in mind.

how to build

  • get the Odin compiler (builds are usually tested on the last official release)
  • add Odin to $PATH enviroment variable
  • (in cmd) use build.bat to build the game, or alternatively build.bat run to build and run the game

maps

Info for creating maps is in DQM file spec

Maps are a top-down, ascii view on the map, and different characters correspond to different tiles - this means anyone can edit maps with just a simple text editor.
.dqm file extension is used, even though the underlying file is just plain text.

The raw tile table is in tiles.odin as kind_t

Some tiles are translated to different tiles when the map gets loaded into memory. For instance, lowercase health pickup h is translated to empty tile, and the pickup itself gets spawned separately.

dqmake

dqmake is a simple DQM map editor

dqmake readme

you can build dqmake just with odin build dqmake.odin command
use odin build dqmake.odin -out:build/dqmake.exe for releases

TODO

  • better collision resolution!
  • 3D audio
  • simple profiler, maybe with chrome://tracing
  • particles

screenshots

dqmake

dungeon-of-quake's People

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