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raymini's Issues

new BRDF

use brdf branch, need only cleaning and coeff calibration

Focus

  • Use new focus parameters introduced by Samuel
  • Restore FPS
  • Animated openGL :-)

Better soft shadow

évaluation de l'équation du rendu pour chaque échantillon (physiquement plus juste).

Better GUI

  • Handle mouse events for any setting
  • Change tool panel size

Path tracing

float intensity = intensityPathTracing / pow(1+d,3)*nbRayPathTracing);

remove nbRayPathTracing

Better mirror

ie not perfect mirror

  • glossy surface (mirrorish surface)

Real Time

Implémenter une version progressive du path tracing, afin de pouvoir naviguer dans la scène en ayant le rendu qui se raffine lorsque on arrête de bouger la caméra. Vous pouvez vous inspirer de la web-app mentionnée plus haut, ainsi que de la version 2.62 de blender (mode de rendu « cycle »).
Plusieurs approches sont possibles ici, notamment le calcul multi-cœur avec OpenMP ou le calcul GPU :

  • soit à l’aide de shaders
  • soit en CUDA ou OpenCL).

Il est recommandé de tester en mono-thread CPU et à faible résolution (256x256) dans un premier temps.

Magic bug attribute

Add a new variable (not two!) in Raytracer config and focus equal true...

Tool box too big

(I think)

Height > 768
so weird on my laptop screen, ok on my tv (fullscreen move apps to TV)

Don't stop rendering

When not in rt mode, don't stop rendering if screen is clicked (or stuff like that)

MVC

  • Implement observable/observer classes
  • GLViewer and Window will be observer -> overload update functions
  • RayTracer and Scene will be observable -> use notify
  • Move all slots from Window to a Controller abstract class ?

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