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gp_connect_four_java's Issues

Change package

Change from org.sam to org.samuelsmal, thanks to user Terr_ from reddit.

Create more complicated nodes

  • enemyCanWinInOneRound
  • enemyCanWinInTwoRounds
  • enemyCanWinInThreeRounds

And the same for the player.

Basic filling up the game board and check.

Fix game

Player x has won!
|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|
|_|_|_|_|_|x|_|
|_|o|_|_|_|x|_|
|o|o|_|_|_|x|_|
|o|x|x|_|o|x|_|
===============
|0|1|2|3|4|5|6|
Player o has won!
|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|
|_|_|_|_|_|x|_|
|_|o|_|_|_|x|_|
|o|o|_|_|_|x|_|
|o|x|x|_|o|x|_|
===============

Improve crossover selection process

As of now I implemented and tested two methods:

  • Selection is done randomly on both trees
  • Selection is done randomly, with the node's index being the same number for both trees.

The last methods is flawed. But it was an idea to make the process more equally...

runs to do

  • without ternary if-op
  • without/with division
  • when to old players die
  • effect of weights alone

Capture Log

  • Capture log and save it into a file.
  • Create automatically a new Java-class with the player function. (If feasible.)

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