Comments (3)
My reasoning was wrong before, this can be closed for now. I few times I saw
values of 262,000 but that was probably related to something else.
Sorry for the spam.
Original comment by [email protected]
on 28 Oct 2010 at 7:43
from marioai.
I see what was happening now. It's also because of persistent data in counters
as mentioned in issue 9.
If you run the steps in that issue you will see that the 2nd run has 291 coins
like the first run. Essentially, multiple runs inside the same instance just
accumulate totals.
Original comment by [email protected]
on 28 Oct 2010 at 9:39
from marioai.
Thank you for question! That allows me to put more light on this -- we gonna
change and redevelop Level Generator from scratch soon, based on different
principles. These are the "values for future parts" of Level Generator. Same as
booleans named as integers. Definitely it is not going to be MAX_INT of any
element, so this is just a quick fix and will be change when Level Generator
changes more mature.
Let me know if that was clear enough,
I put it Low and we'll close this issue together with 9, when the actual
feature will be implemented.
Thank you
Sergey
Original comment by [email protected]
on 28 Oct 2010 at 10:38
- Changed state: Duplicate
- Added labels: Priority-Low
- Removed labels: Priority-Medium
from marioai.
Related Issues (18)
- Incorrect comparison in LevelScene.getEnemyFloatPos() HOT 3
- LevelSceneTest: testGetSerializedLevelSceneObservationZ fails HOT 4
- MarioAIBenchmarkTest fail due to conversion to intS HOT 3
- evaluateSubmission in LearningEvaluation doesn't use learningAgent to run simulations HOT 6
- Replays cause a null pointer exception HOT 5
- Replays cause a null pointer exception HOT 2
- Running a replay on a file with visibility turned off causes a bug. HOT 2
- Level Generation is not consistent between certain runs using the same environment. HOT 11
- Recorder doesn't use level.lvl when run the normal way HOT 2
- LearningEvaluation usage of setArgs ambiguous HOT 5
- -server option missing for TCP HOT 6
- getLevelSceneZ returns 19 x 19 grid HOT 5
- testScaredShooty G10RK5 and GW10G10 fail HOT 3
- Current Unit Test Failures HOT 2
- build.xml is not portable
- getintermediateReward
- Documentation
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from marioai.