A very simple and hacky implementation of raytraced reflections in unity. Theoretically it runs on everything that is compute capable, rtx is not requied. Based on: http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/
This is not in any way shape or form usable, i just wanted to try it out just cause you can. The basic idea is: Trace only the reflections because they are cheap(er) and do the rest of the rendering via rasterization because itβs faster so you could have the best of both worlds.
Maybe i will pick this up again when i have more free time and implement something proper.