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sambsp's Projects

crest icon crest

An advanced ocean system implemented in Unity3D

crosswindow icon crosswindow

💻📱 A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.

csvhelper icon csvhelper

Library to help reading and writing CSV files

domecross icon domecross

穹顶穿越官网,Domecross官网,穹顶穿越下载,Domecross下载,穹顶穿越插件下载

easyhook icon easyhook

EasyHook - The reinvention of Windows API Hooking

ecs-ui icon ecs-ui

Easy uGui event bindings for LeoECS Entity Component System framework.

emojitext icon emojitext

Based on UGUI to support emoji system on Text component.

engine3d icon engine3d

Simple tutorial 3D real-time rendering engine

entityx icon entityx

EntityX - A fast, type-safe C++ Entity-Component system

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

eventpp icon eventpp

Event Dispatcher and callback list for C++

examples icon examples

Example projects that consume and demonstrate Autofac IoC functionality and integration

fastswitcher icon fastswitcher

Fast Switcher UMG for Unreal Engine 4 loads only the needed widget.

fftwater icon fftwater

Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water

filament icon filament

Filament is a physically based rendering engine for Android, Windows, Linux and macOS

flowgraph icon flowgraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

fluentlyhttpclient icon fluentlyhttpclient

Http Client for .NET Standard with fluent APIs which are intuitive, easy to use and also highly extensible.

fnv1a icon fnv1a

FNV-1a non-cryptographic hash function

fx11 icon fx11

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

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