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designpatterns's Introduction

Design Patterns

1. Factory Design Pattern:

The factory design pattern is used when we have a superclass with multiple sub-classes and based on input, we need to return one of the sub-class. This pattern takes out the responsibility of the instantiation of a class from the client program to the factory class.

2. Strategy Design Pattern:

Use different variants of an algorithm within an object and be able to switch from one algorithm to another during runtime.

3. Command Design Pattern:

Encapsulates commands (method calls) in objects allowing us to issue requests without knowing the requested operation or the requesting object.

4. Builder Design Pattern:

The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. For eg creating a Student object with some members as required and some are optional.

5. Decorator Design Pattern:

Add characteristics to an object at runtime. Many factors can affect the object’s characteristics.

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