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Seperate Simulated Body interface in Planet struct

Description

Provide interface for Simulated Body, that allows to get clone of object with position and speed changed.

Used to decouple simulation from celestial object implementation, cloning is essential for providing polymorphic construction interface for simulated bodies.

Simulated Body interface is used ONLY for moving objects, does not provide mechanism for calculations.

Tasks

  • extract Simulated Body interface
  • implement proper clone method in Planet struct
  • new type for Planet List - list of Simulated Body
  • use of new list of Simulated Body in simulation

Move viz from main

Description

Move OpenGL-related stuff into separate lib.

Tasks

  • GlViz
  • FpsCounter

Simulation manager

Description

Extract simulation composition from main into deployment class.

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