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bigz's Introduction

Bigz

Weekend sprint to build a game to play with friends.

gameplay

This is

Bigz. A card game that plays very similar to uno but has the benefit of supporting > 8 players which most multiplayers suck at. It is a basic LAMP server for playing around with long polling. The UI is rendered on canvas.

Some learnings

  • Best version of a lobby so far.
    • Creates a player and game id and saves it to localstorage to simplify refreshes.
    • When creating a lobby, creates a game instance with an explicit "lobby" state which simplifies everything.
  • Saves states.
    • Bummer for memory usage but doesnt require a Host client and resilient to refreshing mid game.
  • Long polling gets tons of timezone and tolerance issues when comparing js nanos db auto timestamps. Is better to just insert the js nanos when an update is made.
  • The feed of cards played is a good feedback for the user in case they miss animations.

Rules

  • Winner plays all their cards first.
  • In your turn, play a card >= the top card on the pile. If you cannot, pick up the pile.
  • After your turn, draw until you have 3 cards in your hand again or until the deck is empty.
  • Special cards
    • 💣 clears the pile.
    • ✨ lets the next player play any card.
    • ≤7 forces the next player to play a card ≤ 7.
      • takes the value of the last played card.

bigz's People

Contributors

ati2 avatar

Watchers

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