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Component & Plugin based storyboard generator built on top of @dotosb library
After checking back the core code, I've realized that I've messed up a lot of functions naming cases by using PascalCase instead of camelCase. I should fix all of these for 1.3.0 before people start using the engine.
Lot of functions will need to change.
The plugin load time is quite long (from 20ms to 100ms sometimes) since I do changed the way they are registered. I might be good to have some kind of refactoring for that or simply understanding the problem cause there is probably some bad code involved.
Adding the possibility to use sprite.ParameterAt(time) function. This will return the corresponding value of the parameter at a given time.
Example usage:
let sprite = this.createSprite(...);
sprite.Fade(0, 0, 1000, 1);
sprite.FadeAt(500); // will return 0.5
This feature might require implementing easing calculation functions.
Setting up a class that can be used to retrieve value of an easing at a specific range position [0 ... 1].
I still need to think about this feature and will probably use the code from other sources to implement it.
The beatmap management folder is quite useless in the core source of osbx, It would be nice to make it a plugin. I would need to figure out how to load it from other plugins cause it might be useful. Beatmap plugin should be just a "beatmap" parser plugin and nothing else
The actual plugin system is not really well made, it requires a lot of useless code in the component loading which can confuse users.
The idea is to abstract the plugin loading by creating a library of all the project plugins, and load them automatically for each components, the refs of each plugin can be given at the instantiation of a new component
Configuration sucks right now, this need to be improved.
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