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simply-love-noteskin's Introduction

simply-love-noteskin

Simply love noteskin for stepmania 5 (with pump it up and techno mode)

This is my first noteskin port.

It is based on hurtpiggypig's noteskin: http://r21freak.com/phpbb3/viewtopic.php?f=16&t=25893#p376993 And also on hanubeki's noteskin as a base for the sm5 port: https://github.com/hanubeki/noteskin-hanubeki/tree/5.0-final

I don't really know how to make a noteskin but this one turned out great :) Huge thanks for hurtpiggypig for the nice design and hanubeki for the easy to understand codes :)

The skin falls back to hanubeki's skin for unsupported notes.

The new sexy noteskin: simply love noteskin sexy

Older version: My image

simply-love-noteskin's People

Contributors

s-k-y-l-i avatar

Stargazers

medifle avatar hanubeki avatar  avatar Danny Allen avatar

Watchers

 avatar iGor Dev (Mauricio) avatar

simply-love-noteskin's Issues

Colors for new quants (5.1)

Once they are implemented soon:
96th: Dark green
128th: Dark red
192nd: Dark teal or blue
384th: Gray (same as the 192nd color that is being used now)

No need to make them now, only after they get implemented.

Other variants of sexy noteskin

Sexy-editor: Note colored mines (meant to be used as an editor noteskin, but still playable in the actual game)
Sexy-flat: Turns all notes a single color
Sexy-original: Brings back original techno column colors (top diagonals red, bottom diagonals blue, left and right green, up and down yellow, center pink)
Sexy-solo: Uses a solo color scheme (4ths orange, 8ths blue, triplets pink, other notes purple)

In 5.0, these are separate noteskins. In 5.1, this can be put into one noteskin, and changed in noteskin params (ask hanubeki for help on implementing noteskin params)

Minefield graphics

Minefields are mine holds. They may or may not get implemented in a future 5.0/5.1 build.
Can graphics be made for them, in case they get implemented later? Only the mine head has to be animated, not the minefield body or bottomcap.
What a minefield is: Basically a mine hold, do not step on the panel the minefield is scrolling on until the minefield has passed. They are not implemented yet, but may get implemented after opinions from some people.

Diagonal arrows animation length

The diagonal arrows has only 12 frames animation instead of 18 of the normal arrows. Needs fixing in lua. It should be easy for those who know lua.

Doesn't work correctly in pump/techno

Just tested it. It doesn't work right in pump and techno mode, on the diagonal arrows (they flash in a different color and the center one keeps cycling through the colors)

I think I know why. The frames of every direction have to be 18.

Remove unnecessary files, note coloring

All those "burger" and "key" and "para whatever" notes can be removed, since this only works on techno. And edit the lua file, to remove all these notes that aren't needed. Same thing with the "hand whatever" and "leftfist", "leftfoot", etc. Remove everything except left/right, up/down, the diagonals, and center. It would look weird to use this noteskin on other gametypes.
And for the center, can it be pink/purple like the original technomotion game? I can use paint.net to re-hue it. A center receptor still needs to be worked on.

I'd like to see a rhythm colored version of this, with blue holds/gray rolls (5.0) and note colored holds/rolls (5.1). I will re-hue the images according to this:
4th - Blue
8th - Red
12th - Pink
16th - Yellow
24th - Purple
32nd - Teal
48th - Orange
64th - Green
192nd - Gray

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