Giter Club home page Giter Club logo

uni3dproject's Introduction

Uni3DProject:

FPS in Unity3D Logo

Introduction:

The "FPS in Unity3D project was created as a part of "Python in the Enterprise" course run at AGH University of Science and Technology, supervised by Ph.D. Tomasz Szumlak and MSc. Adam Dendek. The project's aim was to create a First-Person shooter game based on Unity3D engine. This task was not fulfilled in 100%, there are still some minor bugs and not implemented functionalities which will be added later.

Installation:

Due to big size of compiled .exe file - too big to be supported by GitHub - the game is distributed as a Unity3D project, available to compile using the Unity editor. Besides the repository content, the only thing needed to install and run the game is Unity3D editor, version 5.6.2, available to download here: https://unity3d.com/get-unity/download/archive The game can be run either from Unity editor - simply open Unity3d Editor, choose the project directory path and after loading components is complete, You can either press "play" in the top of the screen to play the game in a preview mode, or use the editor to compile the project and play from an .exe file - this operation takes some time so be patient.

Detailed description:

Our aim was to learn how to use UnityEngine to produce high-quality games. The task was a complex one, meaning we had to use both our programming skills to create scripts running on the back-end of the game, but also learn how to use the UnityEditor to create 3D game environment using provided and self-created game assets, texturing, particle emitting. The back-end of the project was created using C# programming language. Detailed description of in-game mechanics is provided by the built-in-game "About" option, which we strongly advise to read before playing.

Encountered obstacles:

During the production process, we faced many unexpected problems, ranging from not being able to execute the scripts properly, to difficulties with asset placement. Luckily, most of the problems had been resolved.

Technologies used:

In the course of the project, all the tools needed to develop the game were provided by the UnityEngine editor. Some of the in-game objects were obtained from the Unity Asset Store: https://www.assetstore.unity3d.com/. The back-end of the game is implemented in C#.

Contributors:

The project was created by: Michał Matuszewski Piotr Marszałek Bartłomiej Pitala

uni3dproject's People

Contributors

rxrt8 avatar piotrmarszalek avatar bartekpitala avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.