/*
Arduino Mario Bros Tunes
With Piezo Buzzer and PWM
Connect the positive side of the Buzzer to pin 3,
then the negative side to a 1k ohm resistor. Connect
the other side of the 1 k ohm resistor to
ground(GND) pin on the Arduino.
by: Dipto Pratyaksa
last updated: 31/3/13
*/
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define PIN 3
// Mario Melody
int melody[] = {
NOTE_E7, NOTE_E7, 0, NOTE_E7,
0, NOTE_C7, NOTE_E7, 0,
NOTE_G7, 0, 0, 0,
NOTE_G6, 0, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0
};
// Mario Tempo
int tempo[] = {
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
void setup(void) {
pinMode(3, OUTPUT);
}
void loop() {
mario();
}
int song = 0;
void mario() {
// sizeof(int) = 2
int size = sizeof(melody) / sizeof(int);
for (int note = 0; note < size; note++) {
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int duration = 1000 / tempo[note];
buzz(PIN, melody[note], duration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = duration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(PIN, 0, duration);
}
}
void buzz(int targetPin, long frequency, long duration) {
// Delay value between transitions:
// 1s = 1000000us
// 1s / frequency / 2 (two phases of each cycle)
long phaseDelay = 1000000 / frequency / 2;
// calculate the number of cycles
long cycles = frequency * duration / 1000;
for (int i = 0; i < cycles; i++) {
digitalWrite(targetPin, HIGH);
delayMicroseconds(phaseDelay);
digitalWrite(targetPin, LOW);
delayMicroseconds(phaseDelay);
}
}
Piezo Data {
Pin,
Frequency,
Duration,
}
Pin B[7:0]
Frequency B[15:8]
Frequency B[7:0]
Duration B[31:24]
Duration B[23:16]
Duration B[15:8]
Duration B[7:0]
[
TONE, // 0xFF
pin, // will never be > 127
(tone >> 8) & 0xff,
tone & 0xff,
(duration >> 24) & 0xff,
(duration >> 16) & 0xff,
(duration >> 8) & 0xff,
duration & 0xff,
]
[
NO_TONE, // 0xFE
pin,
(tone >> 8) & 0xff,
tone & 0xff,
(duration >> 24) & 0xff,
(duration >> 16) & 0xff,
(duration >> 8) & 0xff,
duration & 0xff,
]