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i2c-backpack-workshop's Introduction

  1. Setup Hardware
  2. Try an Arduino sketch
/*
  Arduino Mario Bros Tunes
  With Piezo Buzzer and PWM

  Connect the positive side of the Buzzer to pin 3,
  then the negative side to a 1k ohm resistor. Connect
  the other side of the 1 k ohm resistor to
  ground(GND) pin on the Arduino.

  by: Dipto Pratyaksa
  last updated: 31/3/13
*/

/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

#define PIN 3

// Mario Melody
int melody[] = {
  NOTE_E7, NOTE_E7, 0, NOTE_E7,
  0, NOTE_C7, NOTE_E7, 0,
  NOTE_G7, 0, 0,  0,
  NOTE_G6, 0, 0, 0,

  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,

  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0,

  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,

  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0
};

// Mario Tempo
int tempo[] = {
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};

void setup(void) {
  pinMode(3, OUTPUT);
}

void loop() {
  mario();
}
int song = 0;

void mario() {
  // sizeof(int) = 2
  int size = sizeof(melody) / sizeof(int);
  for (int note = 0; note < size; note++) {
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int duration = 1000 / tempo[note];

    buzz(PIN, melody[note], duration);

    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = duration * 1.30;
    delay(pauseBetweenNotes);

    // stop the tone playing:
    buzz(PIN, 0, duration);
  }
}

void buzz(int targetPin, long frequency, long duration) {
  // Delay value between transitions:
  // 1s = 1000000us
  // 1s / frequency / 2 (two phases of each cycle)
  long phaseDelay = 1000000 / frequency / 2; 
  // calculate the number of cycles
  long cycles = frequency * duration / 1000; 
  
  for (int i = 0; i < cycles; i++) {
    digitalWrite(targetPin, HIGH);
    delayMicroseconds(phaseDelay);
    digitalWrite(targetPin, LOW);
    delayMicroseconds(phaseDelay);
  }
}
  1. Explain Why I2C
  2. Walk through data
Piezo Data {
  Pin,
  Frequency,
  Duration,
}


Pin       B[7:0]

Frequency B[15:8]
Frequency B[7:0]

Duration  B[31:24]
Duration  B[23:16]
Duration  B[15:8]
Duration  B[7:0]

  1. Walk through creating the firmware
  • Receive events, read available bytes
  • Process data:
    • Pin is one byte
    • Frequency is two bytes, OR them into a single uint16_t
    • Duration is four bytes, OR them into a single uint32_t
    uint8_t command = data[0] & 0xFF;
    uint8_t pin = data[1] & 0xFF;
    uint16_t hz = (data[2] << 8) | data[3];
    uint32_t us = (data[4] << 24) | (data[5] << 16) | (data[6] << 8) | data[7];
  • With processed data, carry out instructions
    • command: TONE
    tone(Pin, Frequency, Duration);
    delayMicroseconds(Duration);
    
    • command: NO_TONE
    tone(Pin, Frequency, Duration);
    delayMicroseconds(Duration);
    
  1. Walk through creating the controller
  • Implement tone
[
  TONE, // 0xFF
  pin, // will never be > 127
  (tone >> 8) & 0xff, 
  tone & 0xff,
  (duration >> 24) & 0xff, 
  (duration >> 16) & 0xff, 
  (duration >> 8) & 0xff, 
  duration & 0xff,
]    
  • Implement noTone
[
  NO_TONE, // 0xFE
  pin, 
  (tone >> 8) & 0xff, 
  tone & 0xff,
  (duration >> 24) & 0xff, 
  (duration >> 16) & 0xff, 
  (duration >> 8) & 0xff, 
  duration & 0xff,
]    
  1. Walk through writing tests

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