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Firebase Cloud Messaging (FCM) Example

This is a simple example of using FCM on iOS to receive Remote Push Notifications

Targets

The App is target to iOS 11+. It should work on iOS 10 as well, but has not been tested on it.

Carthage

The App makes use of the Carthage Dependency Management System to manage the library dependencies

There is a update.sh that can be used to update all the dependencies for iOS.

  • Hermes Is a library based on the UIUserNotification API which also provides configuration enhancements and Promise extensions, curtesy of the Hydra library
  • Hydra Is a “promises” library
  • LogWrapperKit This provides a communalised API for logging, which can be “wrapped” around other logging frameworks
  • FlowKit Is an extension to the table/collection view APIs which makes their configuration and management much simpler and faster to manage

Certificates

Obviously, the App makes use of APNs certificates. These are not included and will need to be configured against your own Apple Developer Account

Google Firebase

Obviously, the App makes use of Googles Firebase API, you will need to configure your own and update the GoogleService-Info.plist accordingly.

The binaries for the API are managed through Carthage. You will need to update it to download the binaries.

PaintCode

The App makes use of PaintCode to generate all of its icons.

PaintCode provides a vector based solution for image assets which is graphics independent of the device (will renderer at the required scale) and helps reduce the App bundle size

Realm

I had issues with getting Realm to work through Carthage (this is not surprising). I usually keep a binary version stored in my own local binary repo, but this is not visible outside of my local network. For this reason, I’ve included the Realm binaries within the source repo. This is not a common practice I like to do, as I don’t like binaries in the repo (there are pros and cons, but this is not the place to discuss them)

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