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renpy-chess's Issues

Allow saving and resuming a chess game

Saving board state (after every move?) and resuming from save state would avoid players losing progress on unexpected exit and crashes, as well as making it easier to stop during a long chess game, rest, and come back to finish later.

I've explored this a bit, but didn't get any positive results. My current hypothesis is that, at the same sites you add to history, it would be able to renpy.save() with something like extra_info='some_name' + self.board.fen.

Consider making chess engine plugable

Allowing alternative chess engines, like pure Python Sunfish, could make it easier to target iOS support (cf. Figure out how to add Stockfish engine for iOS since there's no download) and maybe running as HTML5.

This makes more sense if renpy-chess becomes a library (cf. [Wishlist] Separate standalone / demo and library), as users would be able to evaluate engine chess ranking, portability, completeness, etc. to suit their desired gaming experience. One example would a simple chess puzzle game where only move validation is necessary: no need to include stockfish for that (cf. Check OS compatibility and use the correct Stockfish binary.

If there's interest, I can submit an exploratory PR once we agree on a basic design.

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