runemoro / shortest-path Goto Github PK
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License: BSD 2-Clause "Simplified" License
This Plugin has disappeared from ingame and the Plugin Hub.
Using the Shortest Path plugin without the agility level needed for certain shortcuts can be confusing. It would really help if there was the option to disable shortcuts so that the shortest path without agility shortcuts would be shown instead. And for extra credit, you could instead have RuneLite check our agility level and only use the shortcuts we are able to access.
Title. This would act as a "how many steps until destination" approx.
This plugin is still drawing lines based on the old pre-update layout
Can we have a plugin like https://github.com/Runemoro/shortest-path
but showing the safest path where we wont die or have it included in the shortest path plugin as an option
It seems like the path doesn't take teleports into account.
This would probably be difficult to implement but searching the players spell book/inventory/bank for teleport items and using those in the search would probably be a huge improvement.
When the shortest path suggest to use a Fairy Ring, it would be pretty helpful to include a label or something that shows the destination Fairy Ring code so you don't have to check the map for it every single time.
How are you generating the collision map?
The plugin has completely disappeared from my plugin list and the plugin hub itself. Don't know whether it was because of the update or I am unaware of some sort of discontinuation.
Also, further previous issues, the shortest path plugin is essentially useless in Shayzien and an update of the plugin to match the new layout of the Shayzien area would be much appreciated.
Plugin seems to think the fastest way to get to the yew treets in Edgeville involve entering the Edgeville Dungeon through a wall, and then immediately exiting the Edgeville Dungeon.
A bit later, it wanted me to take the Soul Wars portal through a wall and then teleport back to Edgeville. Even more egregious because I'm on a F2P character and can't use that portal.
This would be helpful when you're trying to find out things like "which bank is closer to the ardy silk stall", etc.
I'm red/green colorblind and 90% of the time this seems to be drawing a red line on a green surface and it's basically unusable which suuuucks
Isle of Souls gives no tile paths at all
See title
Pleeease haha
On Fossil Island, I tried to set up a path, but it took me through a cave I don't have the requirements for. I don't know if it's a quest requirement, Agility, or even a slayer task requirement, but I couldn't enter.
would it be possible to integrate shortest path with Runelite Quest Helper plugin meaning that as the quest helper generates arrows pointing to locations of objectives shortest path would also set the shortest path to get to that objective allowing for efficient questing.
Rather than having to use your current location, being able to pick any start location you want would be nice when you want to find the shortest path between two places but don't want to have to go there in-world.
Particularly useful in combination with #3!
Hey,
I can't find a way to contact you, so I'm trying this way.
As part of my bachelor thesis I'm working on a runelite project, which involves pathing around the map. Naturally your shortest-path plugin has been very helpful to me.
As I can tell, the entire Collision Map has been saved in collision-map.zip
Runelite API has the option to give you a collision map, but for the current scene only. So my question is, what was your method to get a collision map which covers the entire osrs map? How do your update the collision-map.zip if the map updates in future?
Thank you very much
Gate East of taverley, near dwarf in the shed
File your issue here if you want it to be seen:
https://github.com/Skretzo/shortest-path
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