Comments (2)
Update: tested by serving the webpage locally an that is working, at least for Android.
from simple-webxr-unity.
Thank you for this feedback :)
This example is a prototype. The security problem does not occur on the WebXRViewer browser on iOS.
It would be possible to work with wss:// but the security would have to be handled on the Hololens side. If you have the time and the skills, I'll take it! Otherwise, thank you for this information on how to set up browsers to make it work.
But I think the main improvement I'll have on this example is to use QRCode instead of touching the screen to synchronize the positions of the Hololens and the WebXR device. The problem with the touch is that the orientation is inaccurate.
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Related Issues (20)
- Compatibility with Unity >= 2019
- comment HOT 1
- Regression. VR scale no longer matches Unity editor scale on Oculus Quest HOT 8
- Painter not working on Smartphone (Android) HOT 1
- Implement new Oculus Hand tracking method
- Add hit test support HOT 9
- AR with Marker/Image tracking? HOT 1
- Stuck on loading HOT 1
- High DPI rendering issue with Unity 2020
- Web-AR with Image Tracking HOT 1
- How to enable Spatial Awareness on Android? HOT 1
- How to enable teleportation? HOT 5
- URP Support (Android) HOT 2
- Unable to do hand tracking MRTK on browser
- MRTK 2.7.3 Support HOT 2
- Fails to compile in Unity 2021.3.3 HOT 4
- black flickering on mesh HOT 1
- iOS Support for Safari HOT 2
- In oculus browser not detect VR mode only AR Mode HOT 7
- This is forcing resolution really low for some reason HOT 5
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