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Rufus31415 avatar Rufus31415 commented on May 18, 2024

As mentioned here, AR takes priority over VR.
As Oculus now supports both, AR is chosen.

// In first approach, AR is prioritary over VR

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chismer avatar chismer commented on May 18, 2024

Ok. Thanks!
How could I force VR to be activated in the case of Oculus? From unity could?

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Rufus31415 avatar Rufus31415 commented on May 18, 2024

I suggest you replace the line with the following to force immersive-vr :

    navigator.xr.requestSession('immersive-vr', { optionalFeatures: ['local-floor', 'hand-tracking'] }).then(function (session) {

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chismer avatar chismer commented on May 18, 2024

Thank you! I have already changed it. I've saved, restarted Unity, compiled and it's still detecting AR. Do I have to do something to compile the jslib?

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Rufus31415 avatar Rufus31415 commented on May 18, 2024

You have nothing to do, the jslib is automatically included in the output binary.
Try deleting your output directory before starting a new compilation so that you dont have incremental compilation but a complete compilation.

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chismer avatar chismer commented on May 18, 2024

unfortunately it still detects AR.

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AdrianBotana avatar AdrianBotana commented on May 18, 2024

I just tested this solution and it worked for me. Thanks!

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