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rustmatica's Introduction

rustmatica

Crates.io

A rust crate for working with Minecraft litematica files.

Overview

The two main types of this crate are [Litematic] and [Region]. See their documentation for more info.

The examples directory contains a few basic examples for how to use this crate.

Usage with [mcdata]

rustmatica is tightly coupled with [mcdata] and makes use of its traits for block states, entities, and block entities. By default, schematics will use [mcdata]s "generic" types which store most of their data using [fastnbt::Value]s.

use rustmatica::Litematic;
use mcdata::util::UVec3;

// type must be declared explicitly for Rust to use the default generics
let schem: Litematic = Litematic::read_file("test_files/axolotl.litematic")?;

// block has type `mcdata::GenericBlockState`
let block = schem.regions[0].get_block(UVec3::new(1, 0, 1));
assert_eq!(block.name, "minecraft:water");
// properties aren't typed
assert_eq!(block.properties["level"], "0");
# Ok::<(), rustmatica::Error>(())

But [mcdata] also offers more concrete types when enabling certain cargo features. To use these, add a custom dependency on [mcdata] similar to this:

mcdata = { version = "<version>", features = ["latest", "block-states"] }

Then you can use the mcdata::latest::BlockState type instead:

use rustmatica::Litematic;
use mcdata::{util::UVec3, latest::BlockState};
use bounded_integer::BoundedU8;

let schem: Litematic<BlockState> = Litematic::read_file("test_files/axolotl.litematic")?;

// block has type `BlockState`
let block = schem.regions[0].get_block(UVec3::new(1, 0, 1));
assert_eq!(block, &BlockState::Water {
    level: BoundedU8::new(0).unwrap(),
});
# Ok::<(), rustmatica::Error>(())

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