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View Code? Open in Web Editor NEWSoft lock system for assets in Unity
License: MIT License
Soft lock system for assets in Unity
License: MIT License
[Borrit] Error communicating with Google App Script: Cannot resolve destination host
UnityEngine.Debug:LogError (object)
BorritEditor.Database.GoogleAppScript.GoogleAppScriptDatabase/<SendWebRequestCoroutine>d__25:MoveNext () (at Library/PackageCache/[email protected]/Editor/Database/GoogleAppScript/GoogleAppScriptDatabase.cs:186)
Unity.EditorCoroutines.Editor.EditorCoroutine/YieldProcessor:MoveNext (System.Collections.IEnumerator) (at Library/PackageCache/[email protected]/Editor/EditorCoroutine.cs:80)
Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive (System.Collections.IEnumerator) (at Library/PackageCache/[email protected]/Editor/EditorCoroutine.cs:134)
Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext () (at Library/PackageCache/[email protected]/Editor/EditorCoroutine.cs:115)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
ArgumentException: JSON parse error: Invalid value.
UnityEngine.JsonUtility.FromJsonOverwrite (System.String json, System.Object objectToOverwrite) (at <0b59f3b614a04547a8bf657de1e23f2c>:0)
BorritEditor.Database.ResponseData.Deserialize (System.String data) (at Library/PackageCache/[email protected]/Editor/Database/GoogleAppScript/RequestsData.cs:31)
BorritEditor.Database.GoogleAppScript.GoogleAppScriptDatabase.OnGetDataResponse (System.String responseRaw) (at Library/PackageCache/[email protected]/Editor/Database/GoogleAppScript/GoogleAppScriptDatabase.cs:96)
BorritEditor.Database.GoogleAppScript.GoogleAppScriptDatabase+<SendWebRequestCoroutine>d__25.MoveNext () (at Library/PackageCache/[email protected]/Editor/Database/GoogleAppScript/GoogleAppScriptDatabase.cs:191)
Unity.EditorCoroutines.Editor.EditorCoroutine+YieldProcessor.MoveNext (System.Collections.IEnumerator enumerator) (at Library/PackageCache/[email protected]/Editor/EditorCoroutine.cs:80)
Unity.EditorCoroutines.Editor.EditorCoroutine.ProcessIEnumeratorRecursive (System.Collections.IEnumerator enumerator) (at Library/PackageCache/[email protected]/Editor/EditorCoroutine.cs:134)
Unity.EditorCoroutines.Editor.EditorCoroutine.MoveNext () (at Library/PackageCache/[email protected]/Editor/EditorCoroutine.cs:115)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
It's useless to run Borrit refresh on CI, so we should disable it
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