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pfba's Introduction

PFBA: Portable Final Burn Alpha

The main goals of this final burn alpha port are/were :

  • have a basic but user friendly user interface on non windows devices
  • use a recent rendering interface for speed and effects support
  • cross-platform and code portability
  • easy updates of fba core (no modifications to the original sources)
  • use arm asm m68k (cyclone) core on arm devices

Currently supported devices

  • Linux (sfml, sdl2)
  • RPI 3 (sfml, sdl2, wip)
  • Ps Vita (vita2d)

PS VITA

  • data is located at "ux0:/data/pfba"
  • default rom path is "ux0:/data/pfba/roms/"
  • rom path can be changed in "ux0:/data/pfba/pfba.cfg"
  • preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
  • in the ui: START = gui options + default rom configuration
  • in the ui: SELECT = selected rom configuration
  • in game: SELECT+START = menu
  • in game: SELECT+L = saves states
  • in game: SELECT+SQUARE = service switch
  • in game: SELECT+TRIANGLE = 1P+2P switch
  • in game: SELECT+LEFT/RIGHT = change shader
  • in game: SELECT+UP/DOWN = change scaling

Linux (SDL2) compilation

  • Dependencies (deb) : libsdl2-dev libsdl2-ttf-dev libsdl2-image-dev
  • mkdir cmake-build
  • cd cmake-build
  • cmake -DBUILD_SFML=ON -DCMAKE_BUILD_TYPE=Release ..
  • make pfba.deps
  • make pfba

Linux (SFML) compilation

  • Dependencies (deb) : libsdl2-dev libsdl2-ttf-dev libsdl2-image-dev libsfml-dev libpng-dev
  • mkdir cmake-build
  • cd cmake-build
  • cmake -DBUILD_SFML=ON -DCMAKE_BUILD_TYPE=Release ..
  • make pfba.deps
  • make pfba

Ps Vita compilation

  • mkdir cmake-build
  • cd cmake-build
  • cmake -DBUILD_PSP2=ON -DCMAKE_BUILD_TYPE=Release ..
  • make pfba.deps
  • make pfba.vpk

RPI3 compilation

  • mkdir cmake-build
  • cd cmake-build
  • cmake -DBUILD_RPI=ON -DBUILD_SDL2=ON -DCMAKE_BUILD_TYPE=Release ..
  • make pfba.deps
  • make pfba

Thanks

pfba's People

Contributors

cpasjuste avatar hyln9 avatar rsn8887 avatar softechsoftware avatar

Stargazers

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Watchers

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pfba's Issues

Bug emulating mega drive games

I found that you need to rename mega drive games with the prefix md_ at the start of the filename to be recognized by pfba BUT when you try to load them it still search on the game without the prefix for the files so yea; you must have two copies of the same game one with the prefix and other without it on the roms folder for the game to load, for example sor2.zip and md_sor2.zip on the roms folder and yet- when trying to run them it crash with an error code C2-12828-1

Can't compile

Hi, just downloaded ZIP source codes for 1.15.
It does not contains libcross2d folder. Don't know which is the correct one to use since all I've tried give compile errors.
Can you please indicate where and what libcross2d must be used to recompile version 1.15 ?

Here is the reason why PFBA 1.15 adds a new bubble

I updated PFBA on my PSTV to 1.15 today and found out 1.15 installs to "ux0/app/CROSS2D00" folder. Previous version always installs to "ux0/app/VITAFBA01" folder. I think this is why latest PFBA creates a new bubble because 1.15 appears as a different app to Vita.

Is this an accidental mistake?

Suggestion

Please add "Overlays",just like RetroArch,Thanks a lot!

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