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resource-manager's Introduction

Resource-Manager

Un Resource Manager ce are ca scop administrarea eficienta a memoriei.

Clasa resourceManager este un singleton ce contine un map de nume de resurse asociate cu pointeri catre resursele respective.

In cazul unui scenariu in care mai multe obiecte folosesc aceeasi resursa (precum obiectele de tip tree, ce folosesc aceleasi imagini si sunete), ele au optiunea de a apela la Resource Manager prin metoda getResource pentru a le oferi un pointer catre resursa respectiva (ce a fost anterior adaugata in Resource Manager prin addResource). Astfel, se evita umplerea memoriei cu aceeasi resursa de catre fiecare obiect.

Resursele (de exemplu, image si sound) trebuie sa mosteneasca clasa resource. Atunci cand un obiect are nevoie de o resursa, acesta va face un dynamic_cast la tipul de clasa de care are nevoie pentru a putea fi utilizabila resursa.

La rulare, se poate observa ca, in ciuda faptului ca mai multi copaci folosesc aceleasi resurse, adresele de memorie ale resurselor sunt identice.

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