Comments (5)
Hey! Thanks for your comments.
This is weird, in your example yellow is indeed not the shortest path (32 steps) and I can easily draw a path going south first that is shorter.
I haven't seen this show up in test cases. I do intend for this library to give you the truly shortest path. What did you mean by:
"the cost function of the AStar algorithm calculates the sum of the distances between the starting point and the target point preferentially"
Did you spot that in the code?
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I have created a unit test that, I think, mimics the picture you are showing: #51
But I can't reproduce the problem you have. In both directions the path finder finds the correct 25 step path, not the longer 32 step path. Are the coordinates I used the same as you used? Are you also sure that you are using the latest version?
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I'm using the latest version, I think maybe I made some adjustments on the parameters or I changed something that caused it, I'm checking it out, thanks for your support!
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I found my problem, it's that I didn't calculate its travel time for the route, the travel time for each line is 0, that is, the parameter G is missing inside the A* algorithm, which causes it to degenerate to the GBFS algorithm (f(n)=G+H), after re-correcting it the result is correct, thank you, the problem can be closed now!
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Ah, that makes sense! Thanks for sharing that! Got me scared that I messed something up that only shows up in rare cases!
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