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Roy Triesscheijn's Projects

astar icon astar

A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.

dotdx icon dotdx

Experimental DirectX wrapper for .net core. Far from finished.

hlslparser icon hlslparser

Fork of HlslTools created by @tgjones. This fork extracts the HLSL parser so it can be used in other projects.

libgame icon libgame

A utility library with game related classes and algorithms

miniengine3 icon miniengine3

The next iteration of my MiniEngine based on DirectX11 and .NET 6.0

minirts icon minirts

A game engine to learn about game engine development

monogame icon monogame

One framework for creating powerful cross-platform games.

msdf icon msdf

A Multi-spectrum signed distance field font sample for monogame

openrct2 icon openrct2

An open source re-implementation of RollerCoaster Tycoon 2.

roy-t.nl icon roy-t.nl

All content files used to generate http://roy-t.nl

supercompressed icon supercompressed

A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec

timepicker icon timepicker

A touch friendly time picker for WPF inspired by a simple clock

trafficsim icon trafficsim

Playing around with simulating traffic in a similar way as games like SimCity and Cities: Skylines

truetype icon truetype

A TrueType parser for reading, glyphIds, names, descriptions, and kerning information from TrueType fonts

units icon units

WIP: Code generator for types that represent the units in the International System of Units

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