Java simulation framework.
- Easy to extend Simulation class.
- provides a sort of canvas to draw on.
- easy animation with repeatedly-called "draw" function.
- Program that reads your extended class can:
- save generated images.
- create animations.
- run at variable rates.
- run frame-by-frame.
- view in full screen.
See the latest releases for downloads.
After running the application for the first time, a folder called JavaSim
should appear in
your Documents
folder. Jar files for JavaSim simulations placed here will appear on the application's
main screen. They can then be selected to load the simulation.
The following program is designed to generate an image of a nephroid. Running File โ Create Animated Gif
with the default settings saves this image:
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Point;
import com.marklalor.javasim.simulation.preset.BlankImageSimulation;
//Last updated with JavaSim 1.3.0
package com.marklalor.simulation;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Point;
import com.marklalor.javasim.simulation.preset.BlankImageSimulation;
//Last updated with JavaSim 1.3.0
public class Nephroid extends BlankImageSimulation
{
@Override
public void draw(Graphics2D graphics)
{
//Move the origin from the corner to the center.
graphics.translate(getImage().getWidth()/2, getImage().getHeight()/2);
//Choose a semi-transparent black color.
graphics.setColor(new Color(0f, 0f, 0f, 0.2f));
//Get a radius that is 90% of the way to the edge of the screen.
double radius = (Math.min(getImage().getWidth(), getImage().getHeight())/2) * 0.9;
//Generate points on a circle using JavaSim's built-in "n", which automatically increments.
Point point1 = getPoint(n, radius);
Point point2 = getPoint(n*3, radius);
//Draw a line between the two points.
graphics.drawLine(point1.x, point1.y, point2.x, point2.y);
//Stop after frame 360.
if (n == 360)
breakpoint();
}
//Get a point on the radius of a circle.
private static Point getPoint(double angle, double radius)
{
int x = (int)(radius*Math.cos(Math.toRadians(angle)));
int y = (int)(radius*Math.sin(Math.toRadians(angle)));
return new Point(x, y);
}
}
This bare bones program works by overriding draw(Graphics2D permanent, Graphics2D temporary)
.
The differences between Graphics2D permanent
and Graphics2D temporary
are simple. Things drawn onto permanent
persist throughout an animation, whereas objects drawn on to temporary
are cleared each frame.
This simulation draws one semitransparent black line onto the permanent
graphics each frame, connecting each angle to the angle three times it.
See the getting started page for a full introduction on how and what to use.
JavaSim uses Apache Ant for building and Ant Task JarBundler (Tobias Fischer's fork) for packaging for OS X.
Building requires at least Ant and a Java 7 JDK.
git clone https://github.com/MarkLalor/JavaSim.git
cd JavaSim/build
ant create_jar
This will create JavaSim.jar
in the dist
directory.
Requires JarBundler and osascript (will certainly not build .dmg on Windows because it relies on applescript. JarBundler for .app should work on Windows, though!)
git clone https://github.com/MarkLalor/JavaSim.git
cd JavaSim/build
ant
This will create JavaSim.app
, JavaSim-x.y.z.dmg
, and JavaSim-x.y.z.jar
in the dist
directory.