Comments (5)
On a different note, I was looking at your fiddle. A tip: If you want to same drawing options for all your sketches, you can set them up in the canvas constructor, and override them in the one you want to change.
const rc = rough.canvas(canvas, { options: {roughness: 0.8, fill: 'black'} });
// more code
// flipped k will be #9c1e96 rest all black
rc.path('...path for k...', {fill: '#9c1e96'});
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Ah yes. This is a side effect of this optimization I did for SVG Paths. This does not happen in other drawing primitives. I guess I can give up some performance to do this the right way.
Thanks for trying it out!
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dongko
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Ala casa le pagar
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Took me 2 years to fix this. 😅
Those rest of the code works with canvas transforms, SVG paths did not.
Glad to say that it works in 4.2.0
https://jsfiddle.net/kpa39Lst/2/
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Related Issues (20)
- ellipse with 0 roughness is still irregular HOT 1
- Use in Nextjs HOT 5
- Solid fill goes out of bounds for arcs larger than 180 degrees HOT 4
- Disable floating points HOT 6
- "Dots" fill looks weird when units are scaled up HOT 6
- Is there a way to use other attributes of the the SVG rectangle, such as "rx?" HOT 4
- 0-roughness ellipse not closed in specific cases HOT 3
- Ellipse not completely filled HOT 1
- Feature Request HOT 3
- mermaid language to rough HOT 2
- support inside/outside strokes
- Scanline hachutre lines drawing outside polygon for certain angles
- Roughjs not running on Typescript files
- Compatibility roughs.js - gsap for animation HOT 1
- Interoperability with Pencil HOT 2
- Ability to pass fill rule through options HOT 2
- Dot filling is not constant with fixed seed
- Is this project abandoned?
- Any examples of this used in React Typescript? HOT 1
- Hachure fill is randomly missing for certain fractional hachureGap values HOT 2
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