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pshihn avatar pshihn commented on May 10, 2024 3

On a different note, I was looking at your fiddle. A tip: If you want to same drawing options for all your sketches, you can set them up in the canvas constructor, and override them in the one you want to change.

const rc = rough.canvas(canvas, { options: {roughness: 0.8, fill: 'black'} });
// more code
// flipped k will be #9c1e96 rest all black
rc.path('...path for k...', {fill: '#9c1e96'});

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pshihn avatar pshihn commented on May 10, 2024 2

Ah yes. This is a side effect of this optimization I did for SVG Paths. This does not happen in other drawing primitives. I guess I can give up some performance to do this the right way.
Thanks for trying it out!

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ashiqur1986 avatar ashiqur1986 commented on May 10, 2024

dongko

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ashiqur1986 avatar ashiqur1986 commented on May 10, 2024

Ala casa le pagar

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pshihn avatar pshihn commented on May 10, 2024

Took me 2 years to fix this. 😅
Those rest of the code works with canvas transforms, SVG paths did not.
Glad to say that it works in 4.2.0
https://jsfiddle.net/kpa39Lst/2/

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