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platformgame's Introduction

PlatformGame

Simple mechanics for 2D platform game

Functionalities

Mechanics

  1. Collisions based on rectangle hitbox (AABB collision detection), between player and enemies, any character and solid fields
  2. Moving with player (left, right, jump), with basic phisics (falling)
  3. Killing enemy when jumping on top of him
  4. Enemies move as far as they can to one side, and when they meet obstacle, they turn the other way
  5. Camera follows player
  6. Animations: in cycle (idle animation) or one series of frames (jump animation)

Map

Map is implemented as tile map and consists of:

  1. Textures for every tile held in mapfile.txt
  2. Spawn points of characters
  3. IN PROGRESS Scripts for fields with strategy design pattern

Menu

  1. Buttons, that can be highlighted
  2. Main menu: start game and exit
  3. Menu after lose/win: try again, main menu, exit

TO DO

  1. More possible moves
  2. Attack
  3. Projectiles
  4. Actual playable map
  5. More enemies

Prerequisites

Visual Studio 2017

Used assets and libraries

  1. SFML 2.5.2 for graphics
  2. Animated Pixel Adventurer, author: rvros
  3. Free Pixelart Platformer Tileset, author: aamatniekss

platformgame's People

Contributors

roshoy avatar

Watchers

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