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wmeeusse avatar wmeeusse commented on June 30, 2024

Ya, that sounds right, and your application looks like a good match for this stack.

Good luck!

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adolfo-rt avatar adolfo-rt commented on June 30, 2024

I didn't quite understand the "robots without joints/actuators/transmissions" part of the title. For a quadrotor you would at least expose the four propelling rotors as joints, right?, or does the hardware driver only expose a high level controller that operates in Cartesian space?. At any rate you should expose a set of joints, and optionally make transmissions and actuators explicit if this is required by your hardware setup.

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Donny3000 avatar Donny3000 commented on June 30, 2024

Well, I wasn't planning on exposing the four propelling rotors as joints because it didn't seem appropriate to describe them as joints since they would be fixed. Likewise, the use of a transmission or actuator didn't seem appropriate for a quadrotor application as well. But, I probably have a poor understand/application of the terminology (and how the terminology applies to aerial vehicles in general). My thought was to create a hardware interface for the Electronic Speed Controllers, IMU, etc, and create a controller that would operate in Cartesian Space, like you mentioned, for control of the yaw/pitch/roll of the quadrotor. It made sense in my head, but maybe I need a few more pieces (joints/transmissions/actuators) to fully implement the control system.

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adolfo-rt avatar adolfo-rt commented on June 30, 2024

If the Electronic Speed Controllers control the rotor speeds, you can model rotors as velocity-controlled joints. A rotor interacting with the air is not that different from a wheel interacting with the ground. I don't know about aerial robots, but for wheeled robots, wheels are explicitly modeled as joints.

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