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exp02-rollaball's Introduction

Exp02-RollABall

Aim:

To develop a 3D application for Roll A Ball in unity.

Procedure:

Step1:

Create a new project.

Step 2:

Click Heirarchy -> 3D object -> Select the plane -> 3DObject -> Sphere.

Step 3:

Define the physics properties of the surface (Rigidbody).

Step 4:

Assets -> Create -> # Script

Step 5:

Create a folder name Coding and create a C# file to add the coding in it.

Step 6:

To add our C# Script file to our selected object, click on the C# Script file and drag it to our selected objects in the Hierarchy window nad run the application.

Step 7:

Stop.

Program:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RollingBall : MonoBehaviour
{
    // Start is called before the first frame update
    public float xforce = 5.0f, yforce = 200.0f, zforce = 5.0f;
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        float x = 0.0f, y = 0.0f, z = 0.0f;
        if(Input.GetKey(KeyCode.A))
        {
            x = x - xforce;
        }
        if(Input.GetKey(KeyCode.D))
        {
            x = x + xforce;
        }
        if(Input.GetKey(KeyCode.W))
        {
            z = z + zforce;
        }
        if(Input.GetKey(KeyCode.S))
        {
            z = z - zforce;
        }
        if(Input.GetKeyDown(KeyCode.Space))
        {
            y = yforce;
        }
        GetComponent<Rigidbody>().AddForce(x, y, z);
    }
}

Output:

image

Result:

Thus, a 3D application for RollABall objects in unity is developed successfully.

exp02-rollaball's People

Contributors

archanasharikalharinarayanan avatar ronick2005 avatar

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