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ex4.2-animal-feeding-phase-2's Introduction

Ex4.2-Animal-Feeding-Phase-2

Aim:

To develop an animal feeding game-Phase-2 using unity.

Algorithm:

Step 1:

In the Hierarchy, create an Empty object called “SpawnManager”

Step 2:

Create a new script called “SpawnManager”, drag the script and attach it to the Spawn Manager in the hierarchy, and open it

Step 3:

Declare new public GameObject[ ] animalPrefabs;

Step 4:

In the inspector assign the size as 3, for each element drag the animals from the prefabs folder into the array

Step 5:

Double-click on one of the animal prefabs, then Add Component > Box Collider

Step 6:

Check the “Is Trigger” checkbox

Step 7:

Add a RigidBody component to the (banana)projectile and uncheck “use gravity”.

Step 8:

Create a new DetectCollision.cs script, then drag the scripts and add it to each animal prefab and banana, then open it and check it.

Step 9:

For all the animal prefabs and food in the inspector (below the layer ) drop down the override option and choose Apply All.

Program:

Name: RONICK AAKSHATH P

Reg.No.: 212222240084

Spawn Manager:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpawnManager : MonoBehaviour
{
    public GameObject[] animalPrefabs;
    private float spawnRangeX = 10;
    private float spawnPosZ = 10;
    private float startDelay = 2;
    private float spawnInterval = 1.5f;
    // Start is called before the first frame update
    void Start()
    {
        InvokeRepeating("SpawnRandomAnimal", startDelay, spawnInterval);
    }

    // Update is called once per frame
    void Update()
    {
        
    }
    void SpawnRandomAnimal()
    {
        int animalIndex = Random.Range(0, animalPrefabs.Length);
        Vector3 spawnPos = new Vector3(Random.Range(-spawnRangeX, spawnRangeX), 0, spawnPosZ);
        Instantiate(animalPrefabs[animalIndex], spawnPos, animalPrefabs[animalIndex].transform.rotation);
    }
}

Detect Collision:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DestroyCollision : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
    private void OnTriggerEnter(Collider other)
    {
        Destroy(gameObject);
        Destroy(other.gameObject);
    }
}

Output:

image

Result:

Animal feeding game-Phase-2 using unity is developed successfully.

ex4.2-animal-feeding-phase-2's People

Contributors

archanasharikalharinarayanan avatar ronick2005 avatar

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