Comments (4)
When I build the solution from the build button at the top of VS it builds but generates no .dll when I build on the individual project level DataTypes builds but GeonBit.UI does not. I get a The MonoGamePlatform property was not defined in the project. It must be set to windows windowsgl ect. And then the NVorbis dll reference not being found.
from geonbit.ui.
Hi Spool, thanks for the report.
About:
Window.Position is throwing an error it says that GameWindow does not contain a definition for Position. Game.Exit() is obsolete and this platform policy does not allow programmatically closing.
Are you talking about the line "Window.Position = new Point(0, 0);" in GeonBitUI_Examples.cs? If so you can safely remove that line its not important at all and its in the example code. And if its causing problems guess I'll remove it too. But out of curiosity - what platform and MonoGame version you got? Its weird that I didn't get that error.
When I build the solution from the build button at the top of VS it builds but generates no .dll when I build on the individual project level DataTypes builds but GeonBit.UI does not. I get a The MonoGamePlatform property was not defined in the project. It must be set to windows windowsgl ect. And then the NVorbis dll reference not being found.
Sorry I didn't quite understand this part. In GeonBit.UI.sln there are two projects, the DataTypes and the example project. You only need to build the DataType once and reference to it, and you don't really need to build the example project. What do you mean by "NVorbis dll reference not being found."?
Thanks!
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Hey, thanks for the quick response.
Yes I am talking about that line of code. I will remove it.
I think I may have an outdated version of Monogame. I am going to reinstall and redo the setup. I will post here once I do that.
from geonbit.ui.
Okay,
So the problem was on my end. Everything works. I just needed to update my Monogame version. Thanks for the help. I didnt even know that there was a new version. Exited to try this out!
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Related Issues (20)
- Crash in example app, attempts to draw a panel of height 443809248 HOT 1
- netcore? HOT 7
- MonoGame 3.8 HOT 1
- Support for non-monospace fonts HOT 3
- Change docs in relation to moving Content HOT 1
- Extra steps for Linux necessary for Windows too HOT 3
- State dependent UI-rendering HOT 1
- Analog of divs in HTML HOT 1
- Preventing in-game click fall through GenoBit.UI entities HOT 4
- Removing non-root entities (inside parent) HOT 5
- Implementing inventory HOT 14
- monogame 3.8? HOT 1
- Question about install HOT 1
- Problem with custom font and rich texts. HOT 11
- Could not resolve data type. HOT 3
- Exception during Initialize HOT 1
- NuGet Installation Documenation Is Misleading HOT 1
- Font-less version of GeonBit? HOT 5
- Absolute -> relative positioning HOT 8
- Could not find ContentTypeReader Type HOT 1
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