Comments (3)
I removed the dependency of GeonBit.UI.DataTypes.dll completely and switched to regular XMLs. Hope this resolve all these issues (XNA XML assets are pure nightmare to work with..)
Thanks!
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same here trying to solve for 4 hours and now I am about to lose my mind.
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I suspect it is due to a bug in MonoGame, specifically issue #6509 where you can't add fully-pathed external references to a .dll in the content.mgcb file. Your reference MUST be a path relative to the Content directory. For my project I have just put the DataTypes.dll file into the Content directory and add it as a reference in the content.mgcb file as follows:
/reference:GeonBit.UI.DataTypes.dll
If you're still having issues and are able to share your project I'd be happy to look at it.
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Related Issues (20)
- Crash in example app, attempts to draw a panel of height 443809248 HOT 1
- netcore? HOT 7
- MonoGame 3.8 HOT 1
- Support for non-monospace fonts HOT 3
- Change docs in relation to moving Content HOT 1
- Extra steps for Linux necessary for Windows too HOT 3
- State dependent UI-rendering HOT 1
- Analog of divs in HTML HOT 1
- Preventing in-game click fall through GenoBit.UI entities HOT 4
- Removing non-root entities (inside parent) HOT 5
- Implementing inventory HOT 14
- monogame 3.8? HOT 1
- Question about install HOT 1
- Problem with custom font and rich texts. HOT 11
- Exception during Initialize HOT 1
- NuGet Installation Documenation Is Misleading HOT 1
- Font-less version of GeonBit? HOT 5
- Absolute -> relative positioning HOT 8
- Could not find ContentTypeReader Type HOT 1
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