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desert-bus-2077's Issues

UI

I'm using Roact in this game, and yet there's basically no UI.

Branding

This game needs a logo, and some catchy marketing slogans.

Coordinate system wrapping

Because this trip is so long (8 hours!), we're bound to hit floating point errors at a certain point. It would be a good idea to wrap the coordinates of the bus and all related chunks every few thousand units.

Client side interpolation

Right now, the client renders exactly what the server sends. We should interpolate between frames for much smoother gameplay.

Handle character resetting

I don't know what this should do. Respawn you in your same bus? Bring you back to the start and tell you your bus is currently being towed back still?

Party/trip staging

Before embarking on a trip, the game should let users group and go together.

See other buses on the road

If two trips are started close enough together, you should be able to see the other bus on the road. Naturally, because your speed is fixed though, you'll never be able to interact. Sad.

Persistent data

We should track score per player and show a leaderboard in game of the best bus drivers.

Completion

There should be a completion state and real time tracking of which city each player is in.

Tow truck

When you crash, you should need to wait for a tow truck to pull you back to the start. This should be real time and persist across servers so that players cannot simply leave and rejoin.

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