Giter Club home page Giter Club logo

compose3d.jl's People

Contributors

rohitvarkey avatar shashi avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

compose3d.jl's Issues

Features Overview

This is just a rough idea of what all should be present in Compose3D and what all has been done to help me understand which features I should focus on now. Been kind of stuck for the last week.

Geometry Primitives

  • Cubes
  • Cuboids
  • Spheres
  • Pyramids
  • Tori
  • Cylinders
  • Parametric Surfaces
    • Functions
    • Matrices
  • Planes
  • Polyhedrons

Materials and Properties

  • Mesh Colors (Rename to Surface Color?)
  • Wireframes - This draws all triangles being drawn by the GPU.
  • Edge Wireframes - Wireframe of only hard edges (ThreeJS implementation added. Can't be used for mesh plots though.)
  • Visibility
  • Lambert Materials
  • Basic Materials
  • Phong Materials
  • Normal Materials
  • Vertex Colors
  • Mesh plot wireframe (Implemented not as a material.)

Lights

  • Spot Lights
  • Point Lights
  • Ambient Lights

Camera

  • Perspective Camera
  • Modifiable look at -> Currently defaults to origin.

Defaults

  • Good default camera and lights.
  • default Context dimensions

General Features

  • Transforms

Integration with Compose

  • Switch to Measures.jl
    • Waiting for this PR to get merged.
  • Rewrite Patchwork backend to use new drawpart function.

IJulia integration

Escher integration

  • Switch to Polymer 1.0

Performance

  • Improve parametric update performance.

Documentation

  • More examples, screenshots and screencasts.
  • API documentation.

Interoperability

Hi There,
it would be great, if we're all using the same geomtric types and mesh types.
I'm doing in GLVisualize probably pretty much the same, though I might have much different goals.
But at least, it would be nice to share as much infrastructure as possible, to make it easy to switch between Compose3D and GLVisualize.
Would you consider using GeometryTypes and FixedSizeArrays? I've seen, that you created your own primitives, which are quite similar to the ones in GeometryTypes.
Things are still a little messy, and I'm still not using tuples for FixedSizeArrays, because of this issue:
SimonDanisch/FixedSizeArrays.jl@21a2c21

But with some more work, this could become a very nice, unified platform for any geometric code ;)

Also you might be interested in the most recent work of Meshes and MeshIO.
Sorry if there is very little documentation...
If you have any questions, or if things are unusable for you in the current state, please consider opening issues :)

I really hope we will be able to create something smooth and unified for Julia, despite that this is all Open Source and everyone has different interests!

Best,
Simon

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.