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Calinou avatar Calinou commented on May 13, 2024

I think at least one of the rotation axes should be locked permanently, like in Godot or Blender when you use the default orbit settings. This way, you don't end up rolling the camera when you don't intend to πŸ™‚

If changing the roll is desired, it should require a modifier like Ctrl (Shift is already used to keep the background in place).

from material-maker.

Tar0x avatar Tar0x commented on May 13, 2024

Omg yes please! To rotate camera and then roll it is really time consuming.

from material-maker.

Calinou avatar Calinou commented on May 13, 2024

I tried to implement this a while ago but didn't succeed in doing so. It can be done easily by using a "pivot" yaw node and a pitch node as a child, but that's the hacky way of doing it…

from material-maker.

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