Comments (3)
I think at least one of the rotation axes should be locked permanently, like in Godot or Blender when you use the default orbit settings. This way, you don't end up rolling the camera when you don't intend to π
If changing the roll is desired, it should require a modifier like Ctrl (Shift is already used to keep the background in place).
from material-maker.
Omg yes please! To rotate camera and then roll it is really time consuming.
from material-maker.
I tried to implement this a while ago but didn't succeed in doing so. It can be done easily by using a "pivot" yaw node and a pitch node as a child, but that's the hacky way of doing itβ¦
from material-maker.
Related Issues (20)
- "Fill to Random Color" produces an adjacent pair of the same color HOT 2
- Change some shortcuts in macOS
- [Feature] Painting: non-PBR workflows HOT 1
- Preview3D Rotation like S.Designer HOT 1
- preview thumbnail in files
- Use Native OS File Dialog HOT 3
- Save brushes and materials used within Paint Projects file
- Exporting RGBA preview image clips color components
- Allow dimensions on items such as filters be customized
- Feature to import gifs or modify sequences of images at once.
- Add ability to embed resources into .ptex files HOT 1
- DXT5 RGBA8 export HOT 1
- [ Feature ] Add GLTF as import option when initiating a painting project HOT 3
- [ Feature ] Painting - add ID Mask support HOT 5
- Normal Map node with 'buffer' disabled prevents images loading when opening ptex HOT 1
- String Concatenation
- Slope Blur Update HOT 3
- cant use any popup bar (right click, file, even exit program wont work
- Navigating new node list with arrow keys jumps by 2 lines instead of 1 HOT 1
- Add exclusive view or preview for diffuse texture workflow HOT 4
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from material-maker.