Comments (5)
There is already a tool to define a mask for painting or filling (rightmost button in the painting tool).
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I think I will completely change the UI for this. Porting it to Godot 4, I realized it's a PITA it is in a popup.
I guess I will make it a tool, just like color picker, and add it to the brush/jitter part of the UI.
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Works perfectly. Thanks!
from material-maker.
@RodZill4 - actually, can't seem to zoom out in the mini id-map window?
Would it be possible to add an option to sync to the main window? (or even absorb the view in the main window so the id map is just a little panel like the brush/jitter are that activates when you click the icon)
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Example:
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Related Issues (20)
- "Fill to Random Color" produces an adjacent pair of the same color HOT 2
- Change some shortcuts in macOS
- [Feature] Painting: non-PBR workflows HOT 1
- Preview3D Rotation like S.Designer HOT 1
- preview thumbnail in files
- Use Native OS File Dialog HOT 3
- Save brushes and materials used within Paint Projects file
- Exporting RGBA preview image clips color components
- Allow dimensions on items such as filters be customized
- Feature to import gifs or modify sequences of images at once.
- Add ability to embed resources into .ptex files HOT 1
- DXT5 RGBA8 export HOT 1
- [ Feature ] Add GLTF as import option when initiating a painting project HOT 3
- Normal Map node with 'buffer' disabled prevents images loading when opening ptex HOT 1
- String Concatenation
- Slope Blur Update HOT 3
- cant use any popup bar (right click, file, even exit program wont work
- Navigating new node list with arrow keys jumps by 2 lines instead of 1 HOT 1
- Add exclusive view or preview for diffuse texture workflow HOT 4
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