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Automatically exported from code.google.com/p/reign-of-the-undead
What steps will reproduce the problem?
1. load map
2. start game
3. wave starts and immediately get hurt and all zombies are un-seeable
What is the expected output? What do you see instead?
expectation-visible zombies so i can play right. instead i saw invisible
zombies killing me
What version of the product are you using? On what operating system?
version 2.2 running on MAC OSX
Please provide any additional information below.
please help me solve this problem!!!!! :)
Original issue reported on code.google.com by [email protected]
on 1 Jun 2013 at 11:23
I have installed Reign of the undied rotu 2.2.2 latest version. In Main Menu >
Ranks & Challenges > Score & time played are not updating. My current level is
53. My rank updated. But, My score and time played All still Nil 0, 0, 0, and
also unlocked are not available. Please check attach snapshot.
Thanks :)
Original issue reported on code.google.com by [email protected]
on 17 Jun 2014 at 11:08
Attachments:
Hi guys,
Just a heads up, the download configuration section in server.cfg is wrong. It
should be this:
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwDlDisconnected "0"
seta sv_wwwBaseURL "http://domain.com/cod4"
The config included in the download is set to "set" not "seta", Just been
ripping my hair out about this lol, so thought I'd share! Also, don't set 1 on
"wwwDlDisconnected" as when a client downloads the requested file, it
disconnects them.
Cheers guys!
Ash
Original issue reported on code.google.com by [email protected]
on 9 Dec 2014 at 6:31
I am currently working on a rotu.2.2.2-patch1.r310 server, First of all I have
an issue with the Admin menu not working whilst playing. It does however work
when spectating by using the "Use" key.
If I am correcting in saying that the Default key is "b" or "b" + "4" as I have
read on your admin info page. however neither of these work, any help would be
most appreciated.
I have made no changes to any of the initial *.gsc files or any admin files
accept for adding my GUID.
Original issue reported on code.google.com by [email protected]
on 24 Feb 2014 at 2:33
I wanted to play the server but it said that i was banned for a no-recoilhack
while i didn't use any hack how can i fix this or get this fixed?
Original issue reported on code.google.com by [email protected]
on 12 Jan 2015 at 5:48
Report for sticken barrels fix: this issue after fix,if player use a
mg+barrel,can be fire,mg model fire and visible but player model can not
visible taff.
Original issue reported on code.google.com by [email protected]
on 16 May 2013 at 5:51
What steps will reproduce the problem?
1. While intalling rotu2.2 for a server with linux (CentOS 6.3). Used standart
package, one thing I haven't done is didn't insert my GUID in admin.cfg
2. Run: /cod4_lnxded +set fs_game "mods/rotu22" +exec server.cfg +set logfile 1
+set ui_maxclients 64 +set sv_maxclients 64 +set dedicated 0 +set sv_punkbuster
0 +set g_gametype "surv"
What is the expected output? What do you see instead?
- Get script runtime error and server not started!
What version of the product are you using? On what operating system?
- rotu 2.2
Please provide any additional information below.
- fixed by:
-- adding +map XXX in sturtup script
-- adding admin guid to set admin_guid_adtemin1 "GIDmanyletters"
seemms that set admin_guid_admin1 "" can't be blank.
Bug with stringent +map in startup script seems to be especially on my linux
server as I have to hardcode it for classic COD4 server run script too.
Original issue reported on code.google.com by [email protected]
on 22 Mar 2013 at 10:08
Attachments:
What steps will reproduce the problem?
when is start the server, i didn't connect to it, because the server is drop my
connection "Key code is in use" reason. The server is running, but its only FFA
mode, i didn't set up surv mode..
What version of the product are you using? On what operating system?
ROTU 2.2.2 CoD4 1.7 Linux Dedicated Server on Debian 7.4 Wheezy
Please provide any additional information below.
i google'd it many hours, but i don't find any fixes this.
please help me :)
Original issue reported on code.google.com by [email protected]
on 3 Mar 2014 at 6:29
I am currently working on a rotu.2.2.2-patch1.r310 server.
I have tried changing the map with admin, voting and just leaving it to change
after all players dead.
With no success, it just stays on the map and I have to stop the server and
start it again.
Attached is my maprotate.cfg just in case u need to see for faults in the
layout of the maps normally it is correct.
Any help will be most appreciated.
Original issue reported on code.google.com by [email protected]
on 24 Feb 2014 at 2:38
Thank you for stick barrel bug fixing first.i want to take thundergun from all
players in final stage,how can i do this?,because some players use thundergun
for freeze giant zombie in final stage and this is not good no action in this
stage and anyway is possible? for giant zombie's move animations? bot not move
if players knifeing him.
Original issue reported on code.google.com by [email protected]
on 14 May 2013 at 9:49
What steps will reproduce the problem?
1. Press b
2. No Menu Comes Up For skill Points
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 27 Sep 2013 at 2:33
Expected is that it correctly copies over the mod.csv file but instead it exits
with this error: The system cannot find the path specified.
0 file(s) copied.
system copy /Y ..\src\mod.csv "\zone_source\" failed: 256 at makeMod.pl line 15
83.
Win 8.1 Newest RotU version 2.2.2 I believe,
Please provide any additional information below.
I edited the makeConfig file to my correct Cod directory and I put zone_source
in the Activision/COD4/ folder. It keeps giving me that error.
Original issue reported on code.google.com by [email protected]
on 24 Oct 2014 at 4:43
Downed players are sometimes unrevivable. When a player approaches a downed
player to revive them, the 'Press [use] to revive' message does not appear on
the screen, so the player cannot be revived. Prior to 2.2, the affected player
had to leave the game and come back to fix the issue.
In 2.2, if there is an admin in the game, they can use the admin menu to revive
the player. Otherwise, they will be auto-revived just before the next wave
begins. If they are auto-revived, other players will apparently be demerited
for failing to revive them; however, that demerit is only being simulated until
we get this bug fixed.
This issue cannot be reproduced on demand. It rarely happens, and it most
often happens when someone goes down near a shop or ammo crate, but it does
happen elsewhere as well. After extensive debugging, we know that the down
player does in fact have a revive usable on them, yet other players are unable
to use that usable to revive them.
Original issue reported on code.google.com by [email protected]
on 13 Mar 2013 at 5:53
When building the mod, several 'rumble' errors are reported.
To reproduce this this issue, simply run makeMod.pl -f.
The source of the rumble errors when building the mod.ff is individual
[weapon]_mp files calling for the files raw/rumble/silencer_fire,
raw/rumble/defaultweapon_melee, and raw/rumble/defaultweapon_fire. Those files
call the _h and _l versions of the rumble files.
These errors are inconsequential and safe to ignore.
Original issue reported on code.google.com by [email protected]
on 13 Mar 2013 at 5:58
What steps will reproduce the problem?
1. B 1
2. Trying to spend skill points
3.
What is the expected output? What do you see instead?
To level up certain classes, instead the skill points decrease but 'classes'
stay at the same level.
What version of the product are you using? On what operating system?
2.2 win7 x64
Please provide any additional information below.
Demo: http://www.mediafire.com/?e39swkqdq2159vr
Original issue reported on code.google.com by [email protected]
on 17 Mar 2013 at 12:10
Activision/IW has imposed a limit of 512 client strings. This error indicates
that we have exceeded that limit.
Since this issue first appeared, we have taken steps to reduce the frequency
with which it appears. We have not been able to reproduce it on a server with
20-human-player slots since those changes.
The biggest culprit is the strings that show which players have voted for each
map. One of the changes we made was to reduce the frequency that data is
updated. The second biggest culprit is the welcome messages. Best practice is
to put all the player-specific data into a single welcome message.
Another culprit is the points you get for shooting at a cyclops. We changed
this code so that the points are always rounded to the nearest multiple of 10.
This limits the possible number of unique point values generated.
Un-addressed culprits include the current wave hud, i.e. wave 6/15, the wave
progress hud, i.e. 12/234, and the map vote timer.
If you encounter this bug, please post the following information:
1. The current welcome messages defined in your server.cfg
2. The dump of the strings from the console_mp.log file (do not attach the
entire console_mp.log file!).
3. How many human-player slots you have, and how many players were in the game
when the error occurred.
4. Whether you have made *any* changes to the *.gsc or *.menu files
Original issue reported on code.google.com by [email protected]
on 13 Mar 2013 at 6:44
i compile from last svn,but we live this problem sometimes,we try every way but
not solved this problem,only one way left for barrel sticked players,Reconnect
to server.
i try,kill,blow,take weapons from players than give again,change class etc..
Original issue reported on code.google.com by [email protected]
on 13 May 2013 at 5:12
What steps will reproduce the problem?
1. Start server
2. Everyone die
3. Casting of vote for next map and cast is completed
4. Next map not loads. It stays there.
What is the expected output? What do you see instead?
EXPECTED OUTPUT:
With only one Player and he dies:
Survivors Alive = 0
Survivors Down = 1
INSTEAD I SEE:
With only one Player and he dies:
Survivors Alive = 1
Survivors Down = 0
Mouse player unmovable, zombies moving
What version of the product are you using? On what operating system?
rotu2.2.2.r198 patched to rotu.2.2.2-patch1.r310
Windows 7 Ultimate x64
PC SPECS ARE GOOD ENOUGH :)
Please provide any additional information below.
Looks like problem with survivors down and survivors alive
Original issue reported on code.google.com by [email protected]
on 29 Dec 2014 at 1:11
Attachments:
A dvar to be able to turn on or off the leave game capability... Didn't see one
if there already is one.
Win7 ultimate
Rotu 2.2.2 on lan with a few added custom models(checked to see if they caused
it and no dice)
Used source to compile not the zip files. Maybe something is different between
the two.
Original issue reported on code.google.com by [email protected]
on 21 Jul 2014 at 5:25
What steps will reproduce the problem?
1. Setting a dedicated server on CentOS
2. Lanching the server with following lines
./cod4_lnxded +set dedicated 2 +set fs_game "mods/ReignoftheUndead" +exec
server.cfg +map_rotate + set sv_punkbuster 0
3. Lanching map with map command (for example map mp_surv_jakram), i try
several maps new ones and old - same error (never try blacklisted maps)
What is the expected output? What do you see instead?
******* script compile error *******
Error: Could not find script 'maps/mp/_zombiescript': (file
'maps/mp/mp_surv_jakram.gsc', line 1)
#include maps\mp\_zombiescript;
What version of the product are you using? On what operating system?
Last one.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 15 Jan 2014 at 2:06
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