Comments (2)
Thanks for the explanation. I added package
to the ssl_gc protobufs and that works in our repo. For C++, package
gets compiled into namespaces, so enums aren't a problem at all. For example, assuming package SSL;
, the C++ type for the Team
protobuf message would be SSL::Team
. That fixes my problem, so closing this issue
from ssl-game-controller.
I removed the SSL_ prefix intentionally, because it is not a valid name according to the protobuf naming convention: https://developers.google.com/protocol-buffers/docs/style#message_and_field_names
If you do not want to refactor your code, you can just rename the field in your codebase. The message and field names are not part of the API.
Name conflicts can easily be solved using packages, as the GC does with go_package
and for example the TIGERs AutoRef does with package
: https://github.com/TIGERs-Mannheim/AutoReferee/blob/master/modules/moduli-referee/src/main/proto/ssl_gc_referee_message.proto#L3
One difficulty are enums indeed. They must be unique outside packages as well. I think that's why the Team
is in a common package. Is this an issue in your code base as well? And if so, can't you reuse the Team and/or RobotId?
from ssl-game-controller.
Related Issues (11)
- The game controller crashes without internet connection HOT 2
- When ball placement fails, it is not always clear why HOT 1
- Feature: Add a filter option for the protocol HOT 1
- Aborting a placement with a force start causes side effects HOT 3
- Unset GameEvent type in referee message HOT 2
- Unit documentation in GameEvent HOT 4
- Dependency Dashboard
- Entering numbers on numpad triggers commands
- Merge "Direct" and "Indirect" free kick buttons HOT 1
- error occured in release binary at v3.0.0 HOT 3
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from ssl-game-controller.