Comments (3)
After more detailed analysis:
On step 4: the game is continued with a force start after the ball placement. The normal action would have been a Direct Free with a 5s timer.
This timer also continues to run after the force start, and when the ball is placed inside the defense area to wait for the Keeper Held Ball 1.1s were still remaining on the Direct Free timer.
The Keeper Held Ball foul is then only issued after 6.1 s instead of the expected 5s.
It also correlates to what is seen with the placement timer. As soon as the placement timer ran down to 0s it takes 5s until the foul is issued.
from ssl-game-controller.
The problem can also be reproduced using the official GC UI and not only the Sumatra Refbox.
There has to be a STOP between the Direct Free and the Force Start. This stop also pauses the 5s Direct Free timer, so it might not be so uncommon for this to happen.
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The currentActionTimeRemaining
was not reset for commands like STOP or FORCE_START. The noProgressDetector waits for the timer to reach zero. That's why it took longer after a canceled ball placement. The remaining time of the ball placement had to pass, before the no-progress timer started to count.
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Related Issues (11)
- Entering numbers on numpad triggers commands
- The game controller crashes without internet connection HOT 2
- Unset GameEvent type in referee message HOT 2
- Name Conflicts When Importing Protobuf Definitions HOT 2
- Unit documentation in GameEvent HOT 4
- Dependency Dashboard
- Merge "Direct" and "Indirect" free kick buttons HOT 1
- error occured in release binary at v3.0.0 HOT 3
- When ball placement fails, it is not always clear why HOT 1
- Feature: Add a filter option for the protocol HOT 1
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