Bomber is a 2D iOS game. The user plays with a character, lets call him Bomber. The goal is to draw a path that will allow Bomber to destroy all the targets, usin the available weapons. The level is succeeded if all targets are killed and if Bomber has joined the goal end-point.
Check this video !!
It shows a sample of the game. There is a lot more to discover such as a cool list of weapons. If you want to see by yourself, go ahead and download the sources.
This game is built using the cocos2d for iPhone library. All the physics is managed by Chipmunk physic engine (the free version, included in cocos2d).
- Open up a terminal and
cd
to the root folder that will contain the project. - Clone the repository
git clone [email protected]:robinmonjo/bomber.git
cd
into the cloned directorycd bomber
- Launch the setup script
./setup.sh
(if it doesn't launch make it executable:chmod +x setup.sh
) - Wait and xcode will open it for you. Set the build target to bomber and you're good to go
-
Create a root directory. Clone the repository inside this root directory. This will create a folder bomber.
-
Clone the cocos2d repository. This will create a cocos2d-iphone folder.
-
Create a folder named deps
At this point you should have
-
--root
- --bomber
- --cocos2d-iphone
- --deps
- --bomber
-
Create a symbolic link of cocos2d-iphone within the deps folder
ln -s cocos2d-iphone deps/
-
At this point you should have this
-
--root
- --bomber
- --cocos2d-iphone
- --deps
- --cocos2d-iphone
- --cocos2d-iphone
- --bomber
-
Open the xcode project (in the bomber folder). Set the build target to Bomber, then build and run.
For some reasons (lack of time, no artist skills, ...) I have given up on this project, but it would be great to exploit this code. I encourage you to clone this project and continue my work, or use some of the piece of code in a tutorial or whatever. Note that it is an open-source project. Also, I'd love to hear from peoples that may use this project.