A Minecraft clone, originally by the coders listed in the credits section, that I sometimes play around with.
- Generally (survival)
- Crafting tables
- Furnaces
- Chests
- Tools:
- Wood, stone, iron, gold, diamond
- Shovel
- Hoe
- Sword
- Axe
- Pickaxe
- Iron
- Bucket (air, water, lava, powdered snow)
- Shears
- Flint and steel
- Wood, stone, iron, gold, diamond
- Torches & lanterns
- Buckets
- XP bar
- Health bar
- Oxygen bar
- Hunger bar
- Overworld (survival)
- Biomes (plains, snowy plains, jungle, bamboo forest, ocean)
- Trees (oak, birch, jungle)
- Giant jungle trees
- Bamboo trees
- Lakes & oceans
- Ores (clay, coal, iron, copper, redstone, gold, lapis, diamond)
- Nether (creative as portals don't work yet)
- Biomes (regular, warped forest, crimson forest, lava ocean)
- Warped trees/vines/roots/flowers
- Crimson trees/vines/roots/flowers
- Lava oceans
- Lava rivers (sort of)
- Ores (nether gold, quartz, ancient debris)
- Creative
- Spawn eggs (cow, pig)
- Netherite tools
- All the colors of wool, carpet, concrete, glass, glass panes
- Cheats
- Make adjacent glass blocks/panes merge inner borders
- Make block damage only activate on direct collision, not on the blocks around
- Make magma only hurt when not crouching, and remove drowning
- Enable spectator shortcut "L" in survival when cheats are enabled
- Change default "release pointer for skreenshot" key to a more accessible key (k)
- Add goldPickaxe to breakTypes
- Migrate images, fonts, panoramas to local file
- Migrate music disc sound to local file
- Migrate sounds, music to local file
- Make the textures originate from a texture atlas
- Make ores spawn in veins
- Add hidden command to toggle cheats (cheats true/false)
- Creation menu:
- Add cheats switch
- Make it work
- Add bonus chest option
- Make it work
- Make some blocks (bedrock, obsidian, nokia, etc.) immune to TNT
- Make mobs (cows, pigs) take block damage like the player (lava, magma, cacti, wither roses, etc.)
- Make mobs NOT LOOK LIKE WOOL PLEASE
- Make mobs spawn naturally
- Implement at least rudimentary mob pathfinding
- When a mob is dead, tell it to stop moving around
- Up fences collision boxes to 1,5 blocks
- Limit what forms can different blocks take (fences, slabs, stairs) to shorten the enter cycle and to actually not have pickaxe stairs
- When (
SHIFT
) is pressed while on a ladder, make player remain stationary - Add blocks:
- Sea life blocks like coral (blocks, fans, coral)
- Candles
- Bamboo (block, strippes block, mosaic, door, trapdoor)
- Sea pickle
- Froglights (yellow, green, purple)
- Concrete powder (affected by gravity)
- Mud
- Mangrove wood
- Mangrove roots, propagules
- Make leaves despawn when not close to wood (and drop stuff)
- Make some items/blocks not appear on the creative inventory (like SW logs)
- The rest of the workbench crafts (smithing table, anvil, loom)
- Fence gates
- Blast furnace
- TNT
- Add clouds
- Dungeons with loot chests
- Desert lava lakes
- Underground lava/water lakes
- Raveens
- Rivers
- Make pockets of powdered snow on the snowy plains biome
- Implement biomes:
- Decent mountains
- Ocean coral reef biome (with actual coral structures)
- Roofed forest
- Taiga (for spruce trees)
- Savanna (for acacia trees)
- Dark oak forest (for dark oak trees)
- Mesa (badlands)
- Make a return portal when traveling for the first time
- Add nether mobs
- Blazes
- Endermen
- Nether skeletons
- Magma cubes (implement the splitting into smaller cubes)
- Ghasts
- Maybe piglins with a bartering system
- Make the Ender portal mechanics
- Add it (flatter noise for the top and a steeper noise for the underside)
- Add the pillars
- Add the spawn platform
- Add a return portal
- Add a ton of endermen
- Even when there is a stack in the inventory, new items always appear on the hotbar
- Even when there is a stack in the hotbar, new items always appear on the first empty slots available
- Water sides are visible on chunk borders (from the outside of the water)
- The 1 pixel lower water behaves in strange ways
- At high speeds and/or lots of lag, falling items and blocks can phase through blocks
- If TNT explodes near water (but not in it), it will explode the water (weirdest sight I've ever seen)
- P.S.: Yes, I did learn the last two while exploding my world to death with hundreds of TNT
- Sometimes cacti don't understand when to stop and grow incontrollably hundreds of blocks
- P.S.: The worst part is you can't collapse the massive things for fear of the PC self-descructing
- Blocks that are not full blocks (stairs, torches, flowers, ladders, etc.) that are right next to a truly full block, their adjacent face turns black (100% shadow or something). Inverse happens with 1 pix lower solid blocks (path blocks, soul soil..)
- Font (VT-13) doesn't work
- Skin doesn't work, leaving the character a silvery gray all-over
- Commands don't work - every time they freeze the game "too much recursion"
- I made bedrock breakable and have no idea how to undo it
- For some reason the two furnace crafts (stone, cobblestone) don't work
- Did you know that 7 sticks can smelt 3.5 items, but as ladders they can smelt 4.5?
- Amazingly, if you try igniting a 3 by 3 cube of TNT, it will turn into diamonds instead of exploding - try this in your house sometime.
- Make a shovel with two copper ingots and an amethyst shard and you will get a spyglass! It even works! (Only 1% know this craft)
- Golden swords are actually really OP... Not kidding. But it's not like you can use them anyway.
This project was originally from Thingmaker's Minekhan, also inspired by the following:
All textures are copied 100% from Minecraft, property of Notch, with whom I have no association whatsoever.